Just finished playing the Killzone 2 demo - first impressions:
- Graphics are very well done; lots of stuff happening in the background, lots of explosions, particle effects, smoke, etc. 'Cinematic' is the best word to describe it. It's the first word in my mind the moment you step off into the world of the game.
- Gameplay seems okay; perhaps it would be better if I had a Dual shock controller. I'm still using the Sixaxis controller that came with my PS3.
- If I had one thing to complain about, it would have to be the cover system:
Press L2 to cover, then...
Press UP on the stick to look around (or left or right if you have to look on the left or right wall)
Now, note that you CAN'T let go of L2 unless you want to leave cover. If you let go of L2, your character removes himself from cover and you're exposed again.
L2 is also the CROUCH button so it gets slightly confusing for me.
Now, to aim while in cover, you press L2, UP/LEFT/RIGHT, AND click the right thumb stick, to zoom in with your sights.
So I've got one finger on L2, another finger (thumb) on the left thumbstick aiming, and a third finger to click the right thumbstick to aim. It just seems awful complicated. Granted I got used to it after a couple of rounds but I miss Gears of War 2's 'stick to the wall' cover system.
In GOW2, you press A to stick to the wall, then just move the thumbstick in the direction you want to shoot, then press the RT to shoot. It just requires less buttons and at the very least you aren't holding down one button to stay in cover (you press A again to remove yourself from cover).
Perhaps there's a 'toggle cover' option in the controls screen somewhere for KZ2. I wish they made it selectable from the outset, though.
I'm not really complaining about the game, in fact, it seems like a quality FPS. The cover system just stuck out like a sore thumb, but yeah, it seems like a worthwhile PS3 game.
- Graphics are very well done; lots of stuff happening in the background, lots of explosions, particle effects, smoke, etc. 'Cinematic' is the best word to describe it. It's the first word in my mind the moment you step off into the world of the game.
- Gameplay seems okay; perhaps it would be better if I had a Dual shock controller. I'm still using the Sixaxis controller that came with my PS3.
- If I had one thing to complain about, it would have to be the cover system:
Press L2 to cover, then...
Press UP on the stick to look around (or left or right if you have to look on the left or right wall)
Now, note that you CAN'T let go of L2 unless you want to leave cover. If you let go of L2, your character removes himself from cover and you're exposed again.
L2 is also the CROUCH button so it gets slightly confusing for me.
Now, to aim while in cover, you press L2, UP/LEFT/RIGHT, AND click the right thumb stick, to zoom in with your sights.
So I've got one finger on L2, another finger (thumb) on the left thumbstick aiming, and a third finger to click the right thumbstick to aim. It just seems awful complicated. Granted I got used to it after a couple of rounds but I miss Gears of War 2's 'stick to the wall' cover system.
In GOW2, you press A to stick to the wall, then just move the thumbstick in the direction you want to shoot, then press the RT to shoot. It just requires less buttons and at the very least you aren't holding down one button to stay in cover (you press A again to remove yourself from cover).
Perhaps there's a 'toggle cover' option in the controls screen somewhere for KZ2. I wish they made it selectable from the outset, though.
I'm not really complaining about the game, in fact, it seems like a quality FPS. The cover system just stuck out like a sore thumb, but yeah, it seems like a worthwhile PS3 game.