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Showing posts with the label Online Play

Tekken Tag Tournament 2 Review

Just picked up Tekken Tag Tournament 2 from Data Blitz the other day on launch. There has been a lot of good feedback from many gamers the world over about its netcode. Well, those gamers are in first-world countries so their connections are much better than ours over here in the Philippines, where our major telecommunications providers won't even interconnect with each other because of their business interests. Fighting game network code has not been so great for many games now, but the most recent releases like VF5FS and Persona 4 Arena have proven that it really is possible to have good online matches with fighting games. Tekken Tag Tournament 2 represents the next big evolution in online network play for fighting games. It comes with a ton of extra features just for online mode, include a detailed statistics-collecting website that connects with your game to let you know more about your own personal progress. It's a step in the right direction for the genre. While it is t...

Possible Solution for PS3 NAT TYPE 3 on Globe Telecom PROLINK Modems!

Long time no post...been busy with work but still gaming on the side when I have the time. One thing I have been trying to fix for practically months now is getting NAT TYPE 3 on my Playstation 3 when connected wirelessly via a Linksys WRT120N Router connected to Globe Telecom's PROLINK Modem/Router. NAT TYPE 2 is the ideal set up to find games online easily and to connect to more players. I'll probably update this post some time later today to clarify some things...in a rush because I'm also working... Here was my setup before: Linksys WRT120N - Has DHCP Server On - Getting an IP address from the Globe modem of 192.168.254.x Prolink Modem from Globe - Apparently also a router of some kind - The public/dynamic(?) IP address from Globe was in this device and not in the WRT120N device, as evidenced by an address that was not 192.168.x.x - Username and password was in the Prolink device. After reading a LOT of information online, including this one: http://co...

Street Fighter IV Exhibits Exceptional Online Play Performance!

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As a player from the Philippines, I'm no longer surprised when I usually get horrible degrees of lag in my online games. However, that isn't the case with Street Fighter IV. Despite my relatively not-so-good PLDT MyDSL Plan 999, with its paltry upload speed averaging around 200-400 kbps, STREET FIGHTER IV manages to give me fantastic performance in my online games. And I can prove it, through my online statistics and achievements I've gained in Street Fighter IV's Online Mode. Here's a SpeedTest I ran just now, if I was connecting to someone in New York, USA. Upload speed is the important thing when it comes to online games. My upload speed is pretty bad; but it manages to get me some great performance in Street Fighter IV for the Xbox 360. Los Angeles, USA. London, UK. Singapore. Brisbane, Australia. Yokohama, Japan. I'm positive I played against one guy in Singapore because I checked one of my opponent's gamertags. I had a GREEN connection icon when I pla...

Finally Got 1000 Battle Points in Street Fighter IV!

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After a few days of playing, I finally racked up 1000 Battle Points in Street Fighter IV! A pretty small achievement, sure, but it's easier to get things like this early on in a game's life, when a lot of people are playing. When other games come along later, it will be harder to find players with decent connections because a lot of people will have moved on to other games that come out. Will Street Fighter IV have lasting power on Xbox Live? I really hope so. With Virtua Fighter 5 the player base thinned out after about three months, and the player base already wasn't that great to begin with. I hope players don't give up on it so easily. The game really is more accessible, compared to most other fighting games on current generation systems. Capcom has to step up their community features (like introducing things like clans or other web-based player stat tracking systems) if they want the game to continue enjoying a large player base. They also have to teach players how...

Street Fighter IV - "A New Warrior Has Entered The Ring!"

"A New Warrior Has Entered The Ring!" This feature for online play in Street Fighter IV...it's genius. Just genius. Capcom was just brilliant for putting in this feature. If you haven't heard yet, SF4 lets you set up Arcade mode in such a way that you can be interrupted by other online players and thus be challenged to online matches. You get prompted that 'A New Warrior Has Entered The Ring!' and then you're brought to the setup screen, where you can prepare your match. I'm surprised no other developers have thought of implementing online matchmaking for fighting games this way. This is just absolutely perfect. You can practice your combos on the A.I. while waiting for a match, and the game does all the work for you! I'm not really sure if SF4 actively 'finds' other SF4 games on Xbox Live and just matches you in the background, or if getting in a match is the result of someone else finding 'you' online via the Xbox Live option on t...

Street Fighter IV - Online Play and A.I. Impressions

Today I decided to turn on the ability of Street Fighter IV to interrupt my Arcade Mode matches with online challenges. You can choose either PLAYER MATCH or RANKED MATCH for this mode, which is good, because I just wanted to try it, and didn't really want my account smeared with losses on my very first try. I will say, originally I wasn't too confident about the netcode for Street Fighter IV. Virtua Fighter 5 had great netcode but occasionally it would give me bad connections. It's just something you get accustomed to when playing online. That said, around 7 wins and 2 losses later, using different characters (not just my favorite ones) I came to the conclusion that Street Fighter IV has the best netcode there is for a fighting game. Period. It's really cool to get that 'A NEW CHALLENGER HAS ENTERED THE RING!' prompt for the game. It's that same feeling you get at the arcade when all of the sudden some stranger decides to put in a token and press START on...

Soul Calibur IV Observations

After a lot of multiplayer online matches in Soul Calibur IV, I just made some observations: - Siegfried is incredibly strong. Not undefeatable but he's quite tough to fight. Some of his strings can be walked around (simply press diagonal up or diagonal down to walk sideways-forward) but you have a really brief moment before he can hit you again. You have to be very, very quick. - Characters with long weapons seem to be quite vulnerable the moment a character with a short weapon gets in close. A good player will keep the proper distance if another player is trying to gain position. At first I thought this was a game balance issue; then I realized it's pretty balanced if the player with the smaller weapon knows what he's doing. -It's interesting how the game prevents ring out in some cases; at first it seems weird and unnatural but after a few matches I realized it gives the other player 'another chance' if he gets tossed near the edge. It seems ring out is only ...

Soul Calibur IV Online Play - Join in the fun!

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I only recently discovered the awesomeness that is Soul Calibur IV's Multiplayer Mode on Xbox Live....sorry I couldn't be more creative with my description, but that's exactly how I feel about SC4 online. It's incredibly, insanely fun, especially with friends who are living in the same vicinity or on the same ISP as you. I got to play some matches where my connection was just superb (5 blue bars on your connection rating means you've got a good connection going). If you're in the Philippines and want to experience how much fun Soul Calibur IV is with online play, check out Pinoyxbox's Soul Calibur IV thread and link up with players that are on the same ISP as you. Being on the same ISP guarantees you'll have an incredibly fun time. For some reason, in the Philippines, different ISPs (even if they're all based in the Philippines) don't exactly connect well together. Let's say you're on PLDT and another player is on Globe. If you try to con...