Monday, November 26, 2007

Xbox 360 Life after 3RL: The Post-Apocalyptic/Cyberpunk/Matrix Reloaded Setup

If you've been reading our blog for a while now, you'd know that we already bought 2 Xbox 360s; one near launch time (around Dec 2005) which was a Japanese system, and another one this year, around May 2007. That's because our old Japanese system 3RL'ed on us (3 red lights of death) last January 2007. We had the system fixed by Waxx at Pinoyxbox, and while it worked for a few months, eventually it would just hang or stop working completely. We had Waxx look into it one last time, and for several months we left the system with him. Later on he informed us that he had some breakthrough in his 3RL research and had employed a new fix that was better than before. The problem was, after a few weeks the system would hang again (it would not get 3RL but it did just 'hang', like a PC that just gets stuck on one screen and you can't move the mouse or make commands).

So we asked Waxx to give us back the system regardless of the hanging problem. As we've probably posted earlier, he made modifications to the cooling system and there are now more fans in the system. Despite this, it would still hang.

As a final resort, we decided on opening the game console and playing it with the system completely open. We call this setup the 'post apocalyptic/cyberpunk/matrix style' setup! Hehehe. We got some instructions on how to open the Xbox 360 from Youtube. Then we just got two chairs and rested the machines various parts on the chairs and a few books. It's a very ugly setup, indeed---as indicated by the photos below:

But guess what---the system is still working to this very day. It's very stable and we haven't gotten any 3RL issues at all. Every once in a while it would hang but it's extremely rare; especially after we trained an electric fan right on top of it!

What probably fixed it is that we moved the DVD drive away from the CPU area. Thus, the motherboard is getting a bit more breathing room and more air circulation is allowed in the system. With the additional modifications by Waxx, the system is now quite cool (not in the aesthetic sense, though).

So, if you had your system fixed and it's still hanging or getting 3RL, consider this setup. Sure, it isn't pretty, but it works! The 360's just too damn hot....too much power in a small package. I hope that Microsoft considers a more cooling-friendly design next time.

Friday, November 23, 2007

Old Article Revisited: Moore's War By Geoff Keighley (Business 2.0, Nov 1, 2005)

This is one of my favorite articles on the video game industry. I'm posting it here just in case it disappears off the Internet completely.


Moore's War


By Geoff Keighley
November 1, 2005

(Business 2.0) – It's not surprising, considering the products they sell, that executives in the videogame business like to pepper their speeches with trash-talking one-liners about rivals. But there are few opportunities for unscripted face-to-face smackdowns, so Peter Moore relishes the moment he bumped into Ken Kutaragi in a corridor at the Tokyo Games Show in September. Moore is the top marketing executive for Microsoft's next-generation console, the Xbox 360; Kutaragi, the legendary Sony PlayStation CEO, is his archnemesis. The two shook hands, and Kutaragi invited Moore to the Sony booth "to check out the PlayStation 3 videos." Videos? Yes. The PlayStation 3 is not due out until April, and all Sony had to demo in Tokyo were noninteractive computer graphics. The Xbox 360, which launches in the United States on Nov. 22, did not have the same problem. "Thank you, Ken," Moore said with a toothy grin. "But come by our booth if you want to play actual videogames."

It might make for a good trade-show zinger, but Microsoft's strategy of moving first in this latest round of console combat is risky. No one knows that better than Moore, who helped launch an acclaimed game system for Sega six years ago--only to see it crushed a year later by the avalanche that was Kutaragi's PlayStation 2, which now commands a 60 percent share of the $25 billion global market.

If any company has the muscle to challenge that dominance, of course, it is Microsoft. Having gained a strong market footing for the first Xbox, at a cost of $4 billion in losses, Bill Gates and Steve Ballmer are doubling down their bets on its successor. And they've tapped Moore to shake up Redmond's staid corporate culture and spearhead a marketing campaign costing at least $50 million--one that aims far beyond the Xbox's audience of game geeks into the elusive realm of "cool." The goal: to outflank Kutaragi by finding a mainstream audience even PlayStation couldn't reach.

The stakes are enormous. If Moore's attack makes significant inroads into PlayStation's market share, he will have almost single-handedly realized Gates's vision of Microsoft as a home entertainment powerhouse. But if Kutaragi has the last laugh, then Microsoft--already scrambling for a looming war with Google over the desktop--may have an even greater rival on its hands. It's no secret that Kutaragi expects the PlayStation to one day replace the PC. "For Peter," says Xbox executive J. Allard, "this time it's personal."

Most Microsoft executives are former Ivy Leaguers or Silicon Valley engineers. Moore, the son of pub owners from Liverpool, England, is a former professional soccer player and PE teacher. In 1981 he and his wife packed up and moved to a trailer park in Long Beach, Calif., where Moore earned $10,000 a year selling soccer shoes door-to-door for French company Patrick. He was a tireless worker, and Patrick's business in California tripled within four years. In 1992, Moore switched to Reebok, where he started the company's soccer business, built the first large-scale factory for soccer ball production, and signed Venus and Serena Williams to their first endorsement deals when they were in their midteens.

Moore's marketing playbook became so legendary that in 1999 the Japanese game publisher Sega hired him to broaden the appeal of its Dreamcast console--a mere seven months before it was due to launch in the United States. When Sega's president found out, he cornered the U.S. CEO and said, "We make videogames. Why do you bring me a shoe guy?" Moore went to work forging partnerships with MTV and the Ozzfest Tour. He made employees watch an attitude video cut to a Marilyn Manson song to keep Sega in touch with the youth market. The Dreamcast failed to gain steam in Japan, but its U.S. launch was spectacular, with 1.8 million units sold in the first four months.

Then in 2000, Kutaragi started hyping what he called the "emotion engine," the breakthrough microprocessor in PlayStation 2. He promised that it would deliver real-time graphics that would rival those of Toy Story, games that would make you cry, and DVD movie playback right out of the box. It worked: The PS2, as it was universally known, became an object of desire, and Dreamcast's momentum ground to a halt. "What Kutaragi did to Sega is legendary," says Andy McNamara, editor-in-chief of Game Informer magazine. It even became a verb in videogame circles: To "Dreamcast" is to use the power of nothing but a dream to crush the competition.

Bleeding money, Sega pulled the plug on Dreamcast in January 2001. From then on, it would be a company that made nothing but games--mostly for the PS2. Moore agreed with the decision but had to fire 52 employees, many of whom he had personally recruited from Reebok. "A part of me still hurts from that experience," he admits.

Moore wasn't the only one smarting from the PS2's success. In the late 1990s, Gates was in talks with Kutaragi to include the Windows operating system in the PS2. But Kutaragi had long seen Gates as the most lethal threat to his empire. Bernie Stolar, a former Sony executive, remembers Kutaragi asking him as early as 1994 where he thought the nascent PlayStation console's main competition would come from. Nintendo, Stolar guessed. Maybe Intel. Kutaragi looked him squarely in the eyes. "No, Bernie, you are wrong," he said. "It is Microsoft. And I will kill them."

Rebuffed, Gates fast-tracked a plan for Microsoft to design and launch its own console system in 18 months--even though the company typically creates software and services, not hardware. "It was a half-baked plan," Allard now admits. "Very much ready, fire, aim." The team emerged with a hulking black box that housed an Intel Pentium 3 chip and an 8-gigabyte hard drive--in effect, a mini PC. When it came out in the United States in 2001, a year after the PS2, the Xbox was technically superior. It had better lighting and sharper colors. It was easier to develop games for and had a killer launch title in Halo. But the system proved no match for PlayStation 2's sheer momentum, helped by games like Grand Theft Auto III--which Microsoft had passed on publishing before its creators took it to Sony.

Moore joined the Xbox team in January 2003. He'd been heavily courted by Microsoft CEO Ballmer, who was frustrated that Xbox hadn't gained more ground. (It had stalled at a 23 percent market share in the United States.) Sony, Ballmer realized, was simply better at marketing. Microsoft had product marketers in its rank and file, but it wasn't accustomed to employing consumer talent that understood youth culture. "Peter played a pivotal role in Sega's decision to change business strategy," Ballmer says. "That took guts. I love that." Come to Microsoft, Ballmer told Moore, and the Xbox could be the linchpin in the company's entertainment strategy, with the potential to take on a broader role down the road. Moore, by now one of the most respected executives in the gaming business, was also being courted by game publisher Electronic Arts. But he couldn't resist a rematch with Kutaragi--this time with Gates's checkbook in his pocket.

As soon as Moore arrived in Redmond, he started to shake things up with an outsider's aggression. At 50, he's older than both Gates and Ballmer, yet Moore prides himself on tapping into youth culture, especially music. He carries two iPods and an iRiver packed with edgy bands like Bloc Party, the Gorillaz, and LCD Soundsystem. He demanded that the drab Xbox offices get a makeover, and the walls were graffiti-tagged with a selection of the names players use on Xbox Live.

The most radical departure was Moore's locker-room tone. It is not unusual inside the Redmond bubble to blindly subscribe to Microsoft cheerleading. But the former soccer coach knew when to challenge and when to rally the team. His favorite question for employees is this: Why wouldn't I want to buy a PlayStation 3? "A lot of people hate when I say that," Moore admits. But he wanted to treat the Xbox as a real consumer brand, not unlike a sneaker. "The big problem at Microsoft is that they always tell you why you need something," he says. "For the Xbox 360, you need to feel like you want it."

To understand how Peter Moore is going to make you want an Xbox 360, you have to travel to a littered parking lot on the lower east side of Manhattan. A pack of kids and a BMX biker are jumping rope, double-Dutch style. As he walks near the jumpers, Moore says, "Please tell me there are no shiny happy people here," a reference to the typical Microsoft advertising campaign that features clean-cut, smiling models.

Moore is visiting the set of the first television spot for Xbox 360, part of the largest Microsoft marketing campaign since the Rolling Stones serenaded Windows 95 with "Start Me Up." It's also a spot that "has the corporate marketing guys shrugging their shoulders," Moore says, sitting in a director's chair. "This is about taking an industry and hauling it, by the scruff of the neck, from young teenage males playing endless hours of time-killing games and bringing it into the living room."

Moore has banned technology from the commercial. He ripped up earlier storyboards for computer-graphic-heavy ads deemed "too PlayStation." Instead, the TV campaign is supposed to evoke childhood memories of playing with friends. "The idea is, if you aren't involved you're missing something," he says. To be cool, in other words, you have to be part of the Xbox gang.

Moore did extensive consumer research to prove that this wasn't the case with the original Xbox. In one case study, Xbox and PS2 loyalists were asked to argue in front of a judge why their systems were better. The Xbox gamers based their arguments on technology: "I have 7.1 surround sound. I'm immersed in this sound, this color, this beautiful world," one said. PS2 owners, meanwhile, were more laid-back: "It plays games, it's simple, it works," said one, slouched in his seat. Moore believes that the ardent fervor for Xbox actually put up barriers to growth. "We had the hard-core but nothing else," he says.

Microsoft has gone out of its way to make the Xbox 360 appealing to a majority of consumers. The bulky old design (which, Ballmer admits, especially turned off the Japanese market) gave way to a sleek and beautiful off-white box. It will work with your iPod when you plug it in. Moore even made sure that the angle at which the hardware rests in its packaging was appealing to focus groups. The system launches at two price points--$399 if you want a hard drive, $299 if you don't care.

Even that may be too much, however. "Once you hit $99, that's when you really get the mainstream interested in the system," says Michael Pachter, an analyst with Wedbush Morgan Securities. The original PlayStation was relaunched in 1999 as a $99 low-end device. It sold 20 million units. And whereas Sony is loath to let a good console die, Microsoft will stop selling the original Xbox in 2006 or 2007--a cutoff strategy that "is sort of screwing game publishers," Pachter says.

Then there's the games problem. This is an industry with a razors-and-razor-blades business model: Microsoft loses $25 to $50 on every Xbox but makes a royalty on each game sold. So far, analysts say, there's no must-have game (like Halo 3, which insiders say won't come out until late 2006 at the earliest) to drive Xbox 360 sales. "They have a bunch of good games but no blockbuster," says Midway Games chief marketing officer Steve Allison. At the same time, there's still a healthy flow of excellent games coming out this fall for the original Xbox, leading some to wonder if Microsoft might be releasing the 360 too soon.
Moore argues that a good launch lineup does not make the system. The PS2, for instance, debuted with a fireworks simulator called Fantavision, not Grand Theft Auto III (which came a year later). And while Dreamcast launched with a good lineup, industry leader Electronic Arts never supported it. This last problem, at least, will not repeat itself. EA is bullish on the Xbox 360, expecting it to sell 10 million units within 18 months. "Microsoft will do better globally," says EA CEO Larry Probst, "especially in Europe and Japan, where they have nowhere to go but up."

The real danger, of course, is that the Xbox 360 won't make enough of an impact in the crucial window before the PS3 launches. And Sony has caught Microsoft off balance once already, at the E3 trade show earlier this year in Los Angeles. Just hours before the Xbox 360 press conference across town, Kutaragi nonchalantly waltzed onto a Sony Pictures soundstage and stole the show. He announced a PS3 whose specifications were more powerful than anyone watching had expected. It would be one of the first devices to feature Blu-Ray high-definition DVD playback. And contrary to Microsoft's belief, Sony had been shipping kits to developers so they could get started on their games. "Sony showed everyone why they are on top," says Ubisoft president Laurent Detoc. Microsoft's overconfidence reminds him of an old saying in French: "Don't sell the bear's skin before you've killed him."

Moore is undaunted. "We are not going to be Dreamcasted," he insisted in a rousing speech to Xbox employees in September 2004. "I will not let that happen again." Standing in front of a giant picture of Winston Churchill, quoting from the war leader's speeches, Moore recalled the pain of losing once to Kutaragi. Question his current confidence level and he points to Sony's corporate struggles: In September, CEO Howard Stringer announced that he would lay off 10,000 employees. The parent company's woes may affect Kutaragi's ability to launch the PS3 at a reasonable price. So will Microsoft win the console war and destroy Sony? Moore starts to answer and then clams up. "Those militaristic words can't come out of my mouth," he says with a smirk. "We operate under a consent decree from the Justice Department."

If he does win the battle against Kutaragi, Moore knows that his war will be about more than just videogames. The team that Microsoft has assembled for the 360--a tightly interwoven marketing and product design group--could help the company solve problems in its other divisions, most notably digital music. Ballmer doesn't rule out the idea of the Xbox team creating a design for a digital-music player and integrating it with better player software. There's already talk that Moore could head up Microsoft's broader entertainment strategy. First Ken Kutaragi, then Steve Jobs? "[Our team] has a lot of passion to extend beyond games," Allard hints. "Listen, we're not going to keep our design guys waiting around for five years with nothing to do." Xpod, anyone?

OPINION: Don't buy a PS3 because you're afraid of the Xbox 360's 3RL problem.

There was a thread on Pinoyxbox today asking, when is a good time to buy an Xbox 360? Naturally most of the forum goers were saying "TODAY's the best time!" and somehow that turned into a flame war with 3RL thrown in as the number one reason NOT to buy an Xbox 360. But what I don't get is that there are those that think that the Xbox 360's 3RL issue is a good enough reason to buy its closest competitor, the PS3. To that, I said:

"Let's make it simple. If you don't want to feel the hassle and fear of 3RL to bother you, then do NOT buy an Xbox 360. Seriously, I wouldn't advise it. But at the same time, I would NOT advise you to buy a PS3 EITHER. Just because you're not buying one thing doesn't mean you should buy the other.

The bottom line is quite simple, really: RIGHT NOW, the PS3 has no games worth buying. No Game-Of-The-Year-material titles. All those games are on the Xbox 360. Just look at metacritic, all the highest scoring games for this new generation of consoles are all on the Xbox 360 platform. Also, all the multiplatform games (games that come out on both PS3 and Xbox 360) are better (in terms of graphics and online capability) on the Xbox 360 platform.

Are playing those games worth the risk of 3RL? That's entirely up to you. But don't let 3RL MAKE you buy a PS3. The reasoning is ridiculous. You buy a game console to play games; you don't buy a game console to SPITE the other game console that you didn't buy yet to begin with.

Now for the Wii, personally I'd recommend that console if the games there are to your liking. Do you like to play Mario, Zelda and Metroid games? Is that your idea of fun? Well, then, get a Wii, if that's the case. It's hard for me NOT to recommend the Wii because it does have games that some people like. The casual-gamer appeal is definitely there. And in some cases, those games are also well rated, and the hardware doesn't have that many issues as the Xbox 360. In my case, di ko talaga type yung games sa Wii. I personally feel that the games on that console will be fun for me if I was 10 years younger. For now, I prefer games that are a bit more edgy and challenging.

For the PC, I would recommend it if only buying the required upgrades to play most of the games on the platform were less expensive. If you've got the cash to burn, go get a gaming PC. But be prepared for very long wait times in between AAA-class titles, considering game development time for the PC platform is far longer these days than console titles. And be prepared to upgrade again in the next 6 months. And 6 months after that...."

Here's the flame infested thread:

Wednesday, November 21, 2007

Join the cause for official support: Don't buy modified Xbox 360s!

Today we found out that Microsoft just intensified their efforts to ban modified Xbox 360s from Xbox Live:

">> We don't have a lot of information yet (it just started, but we try to warn you all as early as possible), but it looks like Microsoft started a new wave of bans against modified DVD firmwares or DVD+/-R DL discs. Several users on our forums and on IRC report their Xbox 360 has been banned from LIVE today. We get reports of Toshiba-Samsung and Hitachi-LG drives banned with both Xtreme and even the newer iXtreme firmwares. However we also see many reports of people who are currently on LIVE and have no been banned (yet). No reports of banned BenQ drives yet (but few of these drives have been flashed yet). We don't know yet if Microsoft is detecting the modified firmware or the discs (or maybe only with a specific game?). If you have the 'Z Code' 8015-190D it means you are banned. As always Microsoft bans the console serial from LIVE, not your LIVE account. If your console is banned or if you have been playing on LIVE today with modified FW without getting banned, report you findings in this thread (include at least your live status, full drive model (swapped drive?, spoofing?) and firmware version used)."

I recall the time when me and my wife decided to even put up this blog. We were tired and frustrated with the trouble of looking for original games or accessories for the Xbox 360. That was when the console just launched in the United States but had somehow trickled into the local market. Later on there were some rumors that Microsoft Philippines would bring in local Xbox 360 support, but then we found out that that was not to be....there would be no support here because supposedly the market's too small and software piracy runs rampant and uncontrolled in this country.

We put up this blog to detail what it's like to game in a place without official support. It's not really a necessity to play video games but it's interesting to note the pains and hassles that gamers here go through just to enjoy the hobby. If you read the articles in this blog we've discussed a lot of those (like, signing up for Xbox Live as an illegal alien, for example) and occasionally give armchair commentary on the video game industry that doesn't-give-a-shit about the Philippine market.

That said, regarding piracy; I know that there isn't much we can do to stop it. The local government's efforts are pathetic at best. You'll see them raiding shops selling pirated CDs/DVDs on one day---and then the following day the retailers of pirated goods will sprout right back. Occasionally you'll even see members of the Philippine National Police mingling with them as if the retailers are doing nothing wrong, and even buying their goods. The big businesses who own the malls in the Philippines turn a blind eye to these retailers, playing "see-no-evil, hear-no-evil" as these retailers of pirated goods continue to sell their wares completely out in the open, and consumers don't bat an eyelash. They support these products, they don't know or care that they're technically 'stolen goods'.

That's reality here. People will blame it on poverty, say "mahirap lang kami!" and give all sorts of excuses for supporting piracy. It doesn't make it right, though. People make these games, as unnecessary as they are for the survival of any person---that doesn't give people a reason to outright steal them from the ones who worked hard to make them.

The truth is, there are a lot of Filipinos who go abroad to work, and some of them end up in companies which create software. Imagine if there were no piracy here in the Philippines....there would be incentive for software companies to set up shop here and sell their wares, and there would be more jobs and opportunities for Filipinos. Then Filipinos wouldn't have to leave their families here to pursue opportunities abroad. Families would be more united and the larger society would benefit as a whole.

It probably sounds like a ridiculous pipe dream but this problem is very real. Because there is no enforcement of IP laws here in this country, foreigners (who've got the capital and can give jobs to Filipinos) are discouraged to do business here. Even Filipinos who want to get into software development are discouraged to do business here. Remember that video game that was developed by Anino Entertainment? (Anito). Even that game was pirated. I mean, the retailers didn't even consider that it was their fellow Filipinos who worked hard on that game, and they didn't consider that their effort was worth anything. It's really sad.

Just remember that, when you support piracy, in some way you're helping to keep the Philippines in the Third World. You're discouraging businesses from growing here. You're forcing Filipinos to leave their families to work abroad because there are no opportunities here. More and more, the software industry is becoming an important force in the global economy, and until the Philippines can fight software piracy (whether through the government or through people's own volition), we can't get a piece of that pie.

That said, don't wait for our corruption ridden government to do something about piracy. Do something about it YOURSELF. Don't support pirated software. That extends to console games too---don't support modified consoles. I know it sounds preachy and all, but this is why we've got no official support to begin with. Change has got to come from the people, don't waste your time waiting for the Philippine government to change. Change what you can change, and that's yourself.

Tuesday, November 20, 2007

We're now BROKE!

Mass Effect, Assassin's Creed, Virtua Fighter 5....wait, wait, WAIT, we're out of money! :( Damn, there were so many good games that came out this month and last month. Of course we still have to pay the bills....

Luckily, we can rent games from Gamehopper, which is a local game rental service here. Now that I'm completely broke when it comes to the game budget, it looks like this is the best option for me now.

Want to try out their game rental service? Give it a shot and register over on

Wednesday, November 14, 2007

Ace Combat 6 finished - GREAT GAME! :D

Just finished Ace Combat 6, man, what an awesome game. Just epic from start to finish. I don't recall any flight simulator (yes, I know AC6 isn't a sim) that had this much intensity, action, and excitement. I really enjoyed the experience of playing this game, and highly recommend it to everyone who has even thought of what it might be like to pilot a jet fighter against swarms of foes over land, air, and sea.....

I'll still continue to play this for the other modes (Hard and Expert) and so I can get all the planes and medals. Note that the Ace of Aces mode is visible in the game but you can't select it---I read on Namco's Ace Combat forums that that mode will be available later on as downloadable content. I just hope it's free content.....

But I won't let that thought ruin my exhilirating experience with the game. The game is great as it is. Buy it!!!! (Note: This game is REGION FREE, I have the US version and I'm able to play it on my Asian Xbox 360)

Saturday, November 10, 2007

New Games: Naruto Rise of a Ninja, Guitar Hero 3: Legends of Rock, and Ace Combat 6!!!

Short and quick impressions: Beautiful graphics and animation that resemble the anime, great fighting gameplay and good implementation of RPG and story elements!

Short and quick impressions: Epic and challenging air battles (but never to the point of frustrating) beautiful photorealistic graphics and slick cutscenes and presentation!
Short and quick impressions: Great party game, includes master tracks, and it also has the GREATEST ROCK/METAL SONG EVER, "Through the Fire and Flames" by Dragonforce!

Also, don't forget...the included guitar is WIRELESS!

[Note: all the above games are REGION FREE, they work on any xbox 360 (US/Asian/Japanese/PAL)]

BREAKING NEWS: XBOX 360 outsells the PS3 in Japan!

For the first time in the history of console sales in Japan, the Xbox 360 finally outsells the PS3! Unbelievable! This is thanks to several factors:

1. Ace Combat 6 - (Excellent game, I might add.)
2. Release of several 'Platinum Hits' titles (at cheaper price points)
3. Release of the cheaper Xbox 360 Premium in Japan
4. The inevitable release of the Online-Enabled VIRTUA FIGHTER 5 and Lost Odyssey this December 6.


Sales figures:

Hardware - This Week Last Week YTD LTD
1. NDS - 78,597 76,273 5,882,215 19,887,894
2. PSP - 59,714 59,792 2,185,974 6,718,103
3. WII - 37,617 27,502 2,825,884 3,745,527
4. 360 - 17,673 3,718 182,899 447,601
5. PS3 - 17,434 18,785 788,644 1,246,202
6. PS2 - 10,209 11,698 649,730 20,804,589
7. GBA - 319 105 48,980 15,347,059
8. NGC - 155 58 10,234 4,179,702


01. [WII] Super Mario Galaxy (Nintendo) - 251,000 / NEW
02. [360] Ace Combat 6: Fires of Liberation (Bandai-Namco) - 77,000 / NEW
03. [NDS] Final Fantasy Tactics A2 (Square-Enix) - 51,000 / 193,000
04. [PS2] Super Robot Wars Scramble Commander the 2nd (Banpresto) - 21,000 / NEW
05. [NDS] DS Literature Collection (Nintendo) - 18,000 / 72,000
06. [NDS] DS Nishimura Kyotarou Suspense Detective Series: Deadly Intent (Tecmo) - 18,000 / 115,000
07. [WII] Wii Sports (Nintendo) - 16,000 / 2,182,000
08. [NDS] Flash Focus: Vision Training in Minutes a Day (Nintendo) - 15,000 / 676,000
09. [NDS] World Soccer Winning Eleven DS: Goal to Goal (Konami) - 15,000 / 44,000
10. [NDS] Pokémon Mysterious Dungeon: Time Expedition Party (Pokémon) - 14,000 / 552,000
11. [NDS] Kanji Brain Test 2.5M (IE Institute)
12. [WII] Wii Play (Nintendo)
13. [PS2] Ar Tonelico 2 (Banpresto)
14. [NDS] Pokémon Mysterious Dungeon: Shadow Expedition Party (Pokémon)
15. [NDS] Mario Kart DS (Nintendo)
16. [WII] Mario Party 8 (Nintendo)
17. [PSP] Gundam Battle Chronicle (Bandai-Namco)
18. [NDS] Kanji Test 2 (Rocket Co.)
19. [NDS] Dragon Tamer: Sound Spirit (Bandai-Namco)
20. [NDS] New Super Mario Bros. (Nintendo)
21. [360] The Idolm@ster (Bandai-Namco)
22. [PS2] Dragon Ball Z: Sparking! Meteor (Bandai-Namco)
23. [NDS] Tamagotchi no Puchi-Puchi Omisecchi: Thanks Everybody! (Bandai-Namco)
24. [NDS] More Brain Age (Nintendo)
25. [NDS] My Housekeeping Diary (Nintendo)
26. [WII] Ghost Squad (Sega)
27. [NDS] Animal Crossing Wild World (Nintendo)
28. [PSP] Crisis Core: Final Fantasy VII (Square-Enix)
29. [360] Earth Defense Forces 3 (D3 Publisher)
30. [PSP] Monster Hunter Portable 2nd (Capcom)

NDS - 16
WII - 5
PS2 - 3
PSP - 3
360 - 3

Friday, November 09, 2007

Xbox 360 games onslaught begins....

And the wallet's definitely feeling it. In recent weeks we've bought:

1. Halo 3
2. Project Gotham Racing 4
3. Ace Combat 6
4. Naruto: Rise of a Ninja
5. Guitar Hero 3

And in the next few days or weeks these should be out:

1. Virtua Fighter 5 Live Arena
2. Mass Effect
3. Lost Odyssey
4. Rock Band (hopefully it isn't too expensive!)

Meanwhile, the others at Pinoyxbox are going nuts over NBA2k8 and Call of Duty4. What a season for Xbox 360 gamers!

This is insane, I've never seen so many triple-A games come out all at far, the games we did buy above (all four) feel like great games that are well worth the time and money.

More on this soon!