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Showing posts with the label Playstation Network

The Philippines now has XBOX LIVE (based on Major Nelson posting)

I was informed recently that the Philippines is now an Xbox Live supported region. The odd thing is, it's based on a posting by Major Nelson all the way back in October 2013: http://majornelson.com/2013/10/01/xbox-live-free-gold-weekend-this-weekend/ Starting this  Friday (4, October)  through Sunday (6, October) we’ll be unlocking Xbox Live Gold  for the below regions. If you are not a Gold Member yet, it’s a great opportunity to try Multiplayer on your favorite games. Regions include: Australia, Austria, Belgium, Canada, Czech Republic, Denmark, Egypt, Finland, France, Germany, Greece, Hong Kong, Hungary, India, Ireland, Israel, Italy, Malaysia, Netherlands, New Zealand, Norway, Philippines , Portugal, South Africa, Saudi Arabia, Singapore, Slovakia, South Korea, Spain, Sweden, Switzerland, Taiwan, Thailand, Turkey, United Arab Emirates, United Kingdom, United States, Vietnam Your region not listed above? We’ve got your covered with the following dates: Oct. ...

Quick Gaming Thoughts Round-up

Even more on Super Street Fighter 4: - Okay, Ken didn't get completely screwed after all. His Shoryuken is much better than before, and nothing beats the poking range of his jumping roundhouse kick (for guys without uppercuts/anti-airs). - M.Bison is my new favorite character, and I've picked him as my main now. I love all the options he has and how there's more variety to playing him than the usual shotos. - Ryu and Sagat seem to feel like the same characters but with far less damaging attacks. Then again, the whole cast's damage was decreased, so matches last very long now. - Online is probably 75% good, 25% bad. The 25% being that you will still get those matches that lag horribly, regardless of region select. But yeah, the netcode is still better than vanilla SF4. - What happened to all that storyline stuff they set up in vanilla SF4? It's as if they never happened. Too bad Capcom doesn't want to take too many risks with the storylines for their main charact...

Want Marvel Vs. Capcom 3? Buy Marvel Vs. Capcom 2!

Just reading around the capcom-unity forums, and I found an interesting tidbit there about the possibility of Marvel vs. Capcom 3 ever getting made: http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/14396175/Is_Capcom_current_rights_holder_for_Marvel_fighting_games?num=10&pg=1 Question: I remember back then when people here said Capcom can't release MVC2 because EA currently has the rights for Marvel fighters and it won't happen until later in the future. So my question is did EA's rights finally expire and Capcom aquired it back? Or did Capcom figure out a way around it to make this happen? Either way I must tell Capcom, nice job! Answer from Sven at Capcom: The MvC2 deal pertains ONLY to MvC2. Anything that happens beyond that will be contingent upon MvC2's performance (and naturally, Marvel has considerable say in that decision too). In response to this message: They [Electronic Arts] did not get the rights back. This is pretty common knowledge. A mode...

Marvel Vs Capcom 2 Announced for Xbox Live Arcade and Playstation Network!

Capcom's worst kept secret is finally out, Marvel Vs. Capcom 2 is going to be re-released as an Xbox Live Arcade / Playstation Network downloadable game! From shoryuken.com: One of the most celebrated fighting games in history is coming back for another round! Check out the first teaser trailer, art and details for “Marvel vs. Capcom 2″! Nine years after taking the arcade gaming scene by storm and over six years after making its original home console debut, “Marvel vs. Capcom 2: New Age of Heroes” returns! Slated to hit Xbox 360’s Xbox Live Arcade and PS3’s PSN, expect the same fast, furious and fantastic gameplay you loved with even more awesome online head-to-head action! The game comes complete with widescreen mode and online play so get your warpneto’s ready for hot action. Thanks Marvel.com for the video! Here's the teaser trailer:

Street Fighter IV Championship Mode Impressions

The Championship Mode Update for SFIV was released yesterday night about 5PM Philippine Time. It was active early on for PSN; while Xbox Live users could get it at the same time as Playstation 3 owners, they could only use the update some time late in the evening. I've played a bit of this new mode and I am impressed by the effort Capcom put into it. I like how it doesn't deduct points when you're starting out and you lose to other players of the same rank. I do know that point deductions occur some time later in higher levels of play. That said, the competition on Championship at this time is quite fierce, perhaps because the players in the lower tiers are just starting to climb up. That means low tier and high tier players are mixed all in level 3-E. So if you're planning to play the new mode, be ready to lose a lot....I sure did. I do like how they give the matches a 'tournament' feel. Essentially this is just a different way of implementing ranked matches---...

Finally Got 1000 Battle Points in Street Fighter IV!

After a few days of playing, I finally racked up 1000 Battle Points in Street Fighter IV! A pretty small achievement, sure, but it's easier to get things like this early on in a game's life, when a lot of people are playing. When other games come along later, it will be harder to find players with decent connections because a lot of people will have moved on to other games that come out. Will Street Fighter IV have lasting power on Xbox Live? I really hope so. With Virtua Fighter 5 the player base thinned out after about three months, and the player base already wasn't that great to begin with. I hope players don't give up on it so easily. The game really is more accessible, compared to most other fighting games on current generation systems. Capcom has to step up their community features (like introducing things like clans or other web-based player stat tracking systems) if they want the game to continue enjoying a large player base. They also have to teach players how...

Street Fighter IV - Still Enjoying the Online Mode

Street Fighter IV is just too much fun online. So far I've only had a handful of really laggy games (maybe 4 or less) but for the most part, it's playable. I haven't played that many Ranked Matches, so I don't really have that many Battle Points yet. I've seen some with 1,000BP already (or more). What makes Ranked Match tough is that the game will reduce your BP every time you lose. At some point I was down to 70+ BP so I really had to work my way back up. I think that the game (for the Xbox 360 version, at least) actively looks for opponents when you play it in Arcade Mode and set match request feature to ON. I had a few hosts that left the lobby or removed me from the game when the network icon onscreen indicated it was too laggy. (sometimes I get removed even before the match starts). I'm surprised by that....why would they join my game to begin with if they can already see that their network connection to me isn't so good? Furthermore, sometimes the HOST...

Street Fighter IV - "A New Warrior Has Entered The Ring!"

"A New Warrior Has Entered The Ring!" This feature for online play in Street Fighter IV...it's genius. Just genius. Capcom was just brilliant for putting in this feature. If you haven't heard yet, SF4 lets you set up Arcade mode in such a way that you can be interrupted by other online players and thus be challenged to online matches. You get prompted that 'A New Warrior Has Entered The Ring!' and then you're brought to the setup screen, where you can prepare your match. I'm surprised no other developers have thought of implementing online matchmaking for fighting games this way. This is just absolutely perfect. You can practice your combos on the A.I. while waiting for a match, and the game does all the work for you! I'm not really sure if SF4 actively 'finds' other SF4 games on Xbox Live and just matches you in the background, or if getting in a match is the result of someone else finding 'you' online via the Xbox Live option on t...

Street Fighter IV - Online Play and A.I. Impressions

Today I decided to turn on the ability of Street Fighter IV to interrupt my Arcade Mode matches with online challenges. You can choose either PLAYER MATCH or RANKED MATCH for this mode, which is good, because I just wanted to try it, and didn't really want my account smeared with losses on my very first try. I will say, originally I wasn't too confident about the netcode for Street Fighter IV. Virtua Fighter 5 had great netcode but occasionally it would give me bad connections. It's just something you get accustomed to when playing online. That said, around 7 wins and 2 losses later, using different characters (not just my favorite ones) I came to the conclusion that Street Fighter IV has the best netcode there is for a fighting game. Period. It's really cool to get that 'A NEW CHALLENGER HAS ENTERED THE RING!' prompt for the game. It's that same feeling you get at the arcade when all of the sudden some stranger decides to put in a token and press START on...