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Bioshock Infinite - Review

I really liked the first Bioshock game.
http://thirdworldgamer.blogspot.com/2007/10/bioshock-review.html

So when I heard they were making another one, I really looked forward to it. All the previews and screenshots revealed what could possibly be the next great adventure game.

What we got, instead, was a strange mix of Call of Duty, Gears of War, God of War, Lost and Fringe.

The game starts with a misty aura of wonder. It begins much like the first Bioshock, and if you played that game, the introduction to Bioshock Infinite will definitely give you some goosebumps. I guess it's the anticipation of some great adventure that's about to happen. The thing is, I waited 20 whole hours for an adventure, and only got it in the LAST 10 MINUTES.

When the first big fight in the game breaks out, it's a pretty jarring experience. You get introduced to this really interesting place, which is pretty much Rapture from Bioshock 1, but with civilians, and it's high above the clouds, too.…

Bioshock Infinite: Game of the Year? Are you sure?

I think I'm at the halfway mark. The whole time I'm waiting for "that moment" when this game will click, or when it will make me realize, hey, this is actually good.

That moment hasn't really happened yet.

So yeah, I'm just playing this to get to the ending everyone's been raving about. But I don't know if I'm experiencing a hell of a lot of build up towards something, or simply experiencing a whole lot of nothing in this game.

Elizabeth? Well, she's good for giving me money and healing...and that's about it. Uh, I thought there was supposed to be some sort of OMG INCREDIBLE tech under the hood of this A.I., but I'm not seeing it at all. She never gets stuck. Sure, that's because she teleports all over the place anyway. I don't mind that. But I'm still waiting for her to do *something* I haven't seen other characters in other games do.

If anything, this game DESPERATELY needs cutscenes. It's focusing so …