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Showing posts with the label Infamous

Prototype - Sandbox Carnage

A few weeks ago I played Infamous on the PS3. The game's premise was that there's this character who wants to figure out why he has certain superhuman abilities. At the same time, supposedly his actions in the world determine how his powers develop, and also steer the course of the storyline. Within nearly the same release period as Infamous, Activision's Prototype gets released for multiple platforms. This sparked a lot of debate on the Internet because both Infamous and Prototype have practically the same premise. Much like Infamous, Prototype has you starting out as a superhuman character who is hell-bent on finding out how exactly he became the way he is. In both games, both characters start out losing their memory [a staple theme in most video games to give the storyline something to talk about....], and completing missions in the game lets you find out more about your past and how you obtained your powers. I suppose one major difference between Infamous and Prototype ...

Infamous (Playstation 3) - Review

I got around to finishing Infamous this afternoon. I only completed it once, focused as a 'good' character. I suppose there's a lot of replay value to be had in this game considering it can be played as an 'evil' character, too. When I first fired up the game, honestly I was not very impressed by the graphics. On my setup which is running at 1080p with HDMI, I could see a whole lot of jaggies, and the framerate is incredibly inconsistent. Many times throughout the game, far-away objects are obscured by this horrible layer of grey smog, perhaps to hide a layer of pop-in with the textures and polygons. On my first five minutes in, I almost gave up on even trying to like this game. A day later, I decided to give it ago and try to finish the game, despite my dislike for the graphics. Upon finishing it today, I realized I made a good decision there. While Infamous's graphics leave a whole lot to be desired, particularly lacking in good anti-aliasing and draw distance...