Tuesday, March 31, 2009

SF4: All Taunts and Personal Colors

Never got around to finishing all the time attacks/survival challenges, so this was pretty good to watch for me.

SF4 Tip # 2,582: Don't Celebrate Until You See The 'K.O!' On Screen.

Best explained by the one who posted the video:

This was recorded at the southeast major fighting game tournament Final Round, in Atlanta, GA in March 2009. This footage was the last match of a 2 out of 3 set, Kensou winning the first match, Liston winning the 2nd. The winner of this match also places top 16 out of 240+ participants. In this match, Kensou whiffs an ultra, and Liston executes an Ultra thinking that It would connect, but instead it whiffs, Kensou notices this after standing up, then proceeds to jump back on the stick to finish off Liston who's too busy celebrating to notice before It was already over.

To clarify: Kensou is on the left standing up around 2:25, Liston is the Guy in the brown hoodie standing up as well at the same time. At 2:26 Kensou is the one that rushes down back to the stick.

Shin Kensou: "i thought i had lost honestly, and i got up laughing feeling that i lost it...but i saw viper dancing still so i did what you saw and well...the outcome is pretty obvious.
a once in a lifetime thing indeed~ "

Too Much Hype.

Recorded by Namynam, and Kiyoki (at the end standing on a chair)

Saturday, March 21, 2009

Korean National SFIV Finals

The revival of the fighting genre continues with tournaments sprouting all over the globe for Street Fighter IV. Here's video of the Korean National SFIV finals, which I found on Capcom-Unity.com


That's some spectacular play with Ryu. Wow!

Wednesday, March 18, 2009

Street Fighter IV World Tournament

Saw this post on Shoryuken.com: http://forums.shoryuken.com/showthread.php?t=181248

I don't post in this particular section of SRK forums much, but I've been playing SF4 pretty regularly in Korea and last Saturday was the final top 16 tournament of the Korean national SF4 tournament series that went on for 4 weeks.

Ono Yoshinori was there in person and when all the top 4 players were decided, Ono had a small event match with 2 of the audience members then he made a very surprising announcement for the first time anywhere in the world. The announcement was that there will be a World SF4 tournament held in San Francisco on the same date as the US national SF4 finals (April 18th), and the winner of the Korean tournament would be invited to play for the world title along with the Japanese national tournament winner (Iyo as we all know) and the US tournament winner. He's also mentioned European champion a lot, so I'm guessing a European representative will be there as well.

There are also links to videos of tournament matches there in the Shoryuken thread.

Friday, March 13, 2009

Street Fighter IV - The Game That Keeps On Giving....

- The online competition in Street Fighter IV is getting really tough now in Ranked. I can barely get a win these days in ranked online play. Occassionally the good players will go play Player Matches too, so yeah, the competition level is quite high now.

That said, I learned a couple of tricks with Ryu that I didn't think were possible before...Hmm, he can juggle with the EX fireball? A new trick that I use a lot now.

Of course the other trick I see often in ranked matches online is the Shoryuken -> Ultra Fireball for Ryu; I have a hard time doing it consistently because of the reaction time needed. But it's nice to see that it's doable even if you don't pull off an Focus Attack Dash Cancel (FADC)

- One problem I have with online play is that, on a bad connection, most of my air attacks (flying kicks, punches etc) won't come out on screen until a half second later. So my Ryu can barely start a combo from an air attack. I had to press the punch/kick button way earlier than I should if I'm playing online, and this really messes up my timing.

That said, jumping in Street Fighter IV seems like a bad idea anyway; lots of options for the opponent when you jump at them to strike back at you.

- I lost so many battle points.... T_T but then, that seems to be the only way to learn new tricks in this game. Watch the pros play, and learn from them. I'm seeing my win percentage go down to 75% and it's going worse every time I go ranked.

If only Philippine arcades had this game....then maybe I wouldn't have to worry about lag....


-UPDATE for Playstation 3 owners looking for a Hori Fighting Stick....I found one in Virra Mall Greenhills. No, it's not in Mr. Dynamic/I-Tech but in that store near the Macintosh store and the Odyssey Music/Video store. I forgot the name of the shop; they have a couple of PS3 games on display in the front.

I think they priced their PS3 Hori Stick at around PHP 3,900++. It isn't the top of the line stick like a Hori Real Arcade Pro 3; but I do own a stick like it for the Xbox 360. Judging from all the abuse I've given this plain/generic Hori stick that I own, these regular Hori sticks are really durable and I've yet to experience any headaches in using it for Street Fighter IV. I think they're well worth the price; the only way one could get those expensive Hori Pro sticks are to either fly to Japan and bring them home, or import them via the Internet and face extreme customs/duties/taxes....

I checked on Ebay.ph; the Hori Pro EX for the Xbox 360 is about PHP 11,000++. OUCH! Imagine the customs taxes you'd have to pay for ordering that online.....T_T Sigh...the plight of the thirdworldgamer.

Thursday, March 12, 2009

Street Fighter IV....finally on Major Nelson's Top 10 Xbox Live Titles

The game didn't crack the top 10 during the first few weeks of its release. It's good to see that Street Fighter IV finally made it to this prestigious list....even if it's at the very bottom!


Xbox 360 Top Live Titles (based on UU’s)

1 Halo 3
2 Call of Duty: WaW
3 Call of Duty 4
4 Gears of War 2
6 Halo Wars
7 Left 4 Dead
8 Halo Wars demo
9 FIFA 09


Surprisingly SSF2HDRemix does pretty well against other XBLA games. I didn't really like HDR so much; it was fun for the first few days, then I realized it's a game I already played to death long ago.

Top Arcade Titles (Full Versions purchased)

1 Watchmen: The End is Nigh
2 Castle Crashers
3 3 on 3 NHL Arcade
4 Worms
6 Braid
7 Super Street Fighter II Turbo HD Remix
8 Ultimate Mortal Kombat 3
9 A Kingdom for Keflings
10 Marble Blast Ultra

Tuesday, March 10, 2009

Resident Evil 5 - Finished! Blown Away!

Finally got around to finishing Resident Evil 5 tonight. The game is of adequate length, perhaps its just as long as Gears of War 2. It was a great ride, non-stop action from start to finish. :) Usually when I look at a game I just see it as a whole, and while there are some little things that people will endlessly argue about (running and shooting, inventory system), as a whole package, RE5 is one of those games that you just have to have on your shelf.

The damn thing just looks and feels like a work of art; it's like a cornerstone of this generation of consoles, a benchmark on how far we've come. It's right up there with Gears of War 2; and in terms of being cinematic, it matches it and in some cases even surpasses it!

Now I wouldn't say that the story of RE5 is the greatest ever; it's just straightforward, save the world story you typically see in games. I just enjoyed the journey itself. I can't help but compare it to a big budget blockbuster hollywood flick; you go in there to have fun and you don't overanalyze the story. If you're looking for War and Peace of course you won't find in in Resident Evil 5; then again, you won't really find it in most video games....

So Resident Evil 5 has my fullest recommendation. One of the best story-based action adventure games this year.

Sunday, March 08, 2009

Resident Evil 5: Like A Blockbuster Movie, But You (and possibly a friend) are in it

Just picked up Resident Evil 5. Got through a few chapters of the game and I really, really like it. Production and presentation values are just insane in this title.

Unfortunately, since the game got released in March this year, I have a strong feeling the gaming press will forget to give it any honors when they start selling their Game of the Year Awards to game developers by the end of this year. (that's what usually happens. Great games that get released early in the year don't ever do well in year-end awards....). I do believe that this is one of those games that define this generation of consoles, for both the Xbox 360 and the Playstation 3.

Capcom's photorealistic graphics really shine through in some parts, and if you're into just appreciating the advancement of game technology, the level of detail Capcom managed to put into their graphics can be mind blowing at times. I'm sure there will be those who are used to first person shooters and will definitely say that you should be able to run and shoot at the same time....but I think that, at its heart, this game is really an adventure game with action elements thrown in. The tactics that the enemies can use on you respects the fact that you can't run and shoot, so they don't seem to do anything distinctly cheap or unfair. The inability to run and shoot will increase the tension at some points, and there are a few areas later in the game that do get a bit scary. (Just a bit.)

Overall, I definitely recommend this game to anyone who just bought a Playstation 3 or an Xbox 360....it's an excellent title that's worth having....I love the way it melds storytelling, adventuring, and action in a neat little package. The replay value might not be as high as something like Street Fighter IV or Killzone 2 since it doesn't have versus multiplayer....but it does feel like one of those story based games that you'll remember for a long time. The story is just simple but the way it presents it is excellent. It's very, very cinematic! I don't really expect philosophical treatises in my zombie-monster games, so I really appreciated that at the very least, presentation wise, I like the way Resident Evil 5 is made. It just screams polish from beginning to end.

So you can't run and shoot at the same time. I say, let go of the argument already....you'll just miss out on an excellent action adventure game, the type that very rarely gets made, or done right.

Saturday, March 07, 2009

Capcom's 2 Hit Super Combo Finish!

Capcom just released Resident Evil 5 in the Asian gaming marketplace this week, and they'll be launching the game in the USA and other places from now up to March 13th.

Kudos goes out to CAPCOM ASIA for releasing Capcom games ahead here in Southeast Asia! We got Street Fighter IV ahead of the USA, and for Resident Evil 5, we also got the game early, too.

After playing both games, I must say that Capcom's current generation game engine, MT Framework, is really showing its muscle. Dare I say it really does rival the Unreal Engine 3 in terms of technology....what strikes me about MT framework is how flexible it is. It can go from cell shaded looking graphics such as those in Street Fighter IV, to ultra-realistic environments as presented in their latest release, Resident Evil 5. It truly is hard to believe that the same game engine can create two games that have completely different visual and design themes.

Unreal Engine 3 seems to be stuck with beautifully rendering dark, gritty, dirty [yet realistic] environments; I haven't seen the technology applied to a creative work that looks and feels completely different from Gears of War. [Note: Was Bioshock made with Unreal Engine 3 technology? If so, that's the only other game that really looks 'unique' compared to other Unreal Engine 3 based games] I've got nothing against games in the Gears series; I greatly enjoyed both Gears 1 and 2 and think they look absolutely breathtaking. I just wonder why the same game engine can't render a world that doesn't remotely resemble Gears of War's look of "Destroyed Beauty".

Unreal Engine 3 only seems to look its best when the game environment that it is rendering is the same kind of environment that you'd see in the Gears of War series. Capcom's MT Framework exhibits incredible diversity in handling different types of game worlds; it seems to give Capcom's game developers a lot of creative freedom in expressing whatever artistic ideas they might have for their games. It also gives their company an incredible competitive advantage not just against other Japanese developers like Namco, Konami or Sega; their game tech can go toe-to-toe with the best that Western developers have to offer!

I haven't seen that many graphical hitches either in most MT framework based games. Capcom released Dead Rising, Lost Planet, and Devil May Cry 4 with the same game engine. Amazingly, each of Capcom's released games have a unique look to them that sets each other apart, even if you do feel a hint of the underlying graphics engine that runs everything. I have read that some earlier Playstation 3 games based on Capcom's MT Framework have exhibited a slightly lesser degree of graphical fidelity (Lost Planet PS3 comes to mind); but with the latest releases, the Xbox 360 and the Playstation 3 versions are practically alike not just in terms of the overall look of the games, but also in terms of game performance (frame rate, responsiveness and the like).

Will Capcom continue to deliver this incredible degree of consistent quality in their upcoming titles Bionic Commando, Lost Planet 2 and Dead Rising 2? I'm quite confident that they can. I read older articles which said that this game engine that they're using was originally developed to compete with Western game technology, and it's been in development for years before the current generation of game consoles. Capcom invested a lot in the technology that we're seeing with MT Framework, and they're clearly reaping the benefits now. If only other Japanese developers would have the same foresight with game development as Capcom has....Capcom is meeting the challenge posed by Western developers head on.

In the fiercely competitive global arena of game development clearly dominated by the West, CAPCOM has given Japan a fighting chance.

Street Fighter IV: Tokido Vs. Haruna Anno

Found this story on Neogaf's massive Street Fighter IV thread today.

Thursday, March 05, 2009

Ever Wonder About The First Street Fighter Game?

I think this video explains it best.

...And my wife said, after watching this..."Why the heck did Capcom decide to make Street Fighter II after the travesty that was Street Fighter I?"

Good question....

Wednesday, March 04, 2009

Street Fighter IV - Still Going Strong With Gamers

Saw this today at shoryuken.com:

On Neogaf, at the time of this writing, the Street Fighter IV thread has over 20,528 posts and 810,459 page views.

You would think gamers would have moved on to Killzone 2 or other games...but wow. People are still playing Street Fighter IV. That's great news for the fighting game genre. If Capcom could get this game out to more arcades, while the iron is still hot, they could spark a fighting game revolution worldwide (arcades are still important for attracting people who don't have consoles or for gamers who just play casually).

I will say one more thing. The organizers for the World Cyber Games in Korea made a huge mistake by not picking this game over Virtua Fighter 5. As much as I love VF, Street Fighter is the game that attracts HUGE crowds. It's known to the mainstream, and it created the fighting game genre altogether. It's easier to learn than VF, and at high level of play, can be very challenging and technical as well (arguably just as technical as VF). Perhaps there's still time for the WCG in Korea to change their minds and add SF4 to their lineup this year (supposedly they're announcing five other titles later on this month)....but if they don't pick this game, expect the same four or five guys to show up for their Virtua Fighter qualifiers at each participating country, worldwide. The game's lack of popularity with gamers is Sega's fault, really, because they completely undermarketed their fighting game, and they refuse to update it to the latest version available in arcades in Japan.

And, Itazan will win again! hahaha (he deserves to, though).