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Showing posts with the label RE6

Final Thoughts on RE6 (Jake, Ada)

As usual, just so busy lately so haven't been able to blog about this. I already finished the game several days ago. Overall I thought it was a great effort from Capcom, and that's saying a lot considering what happened with Street Fighter X Tekken. - Jake - interesting character with a lot of what seemed to me were experimental ideas on gameplay. Those were generally ok but the experimental stuff may be off-putting for many, particularly the snow area and the motorcycle chase. He's a great character with a great resolution, but one thing i didn't like was all the repeated boss battles, which are recycled from Leon/Chris. - Ada - Shorter campaign, again feels recycled through most of the other three....but in terms of story it goes somewhere (though admittedly, not very far, and nothing too risky). I like her explosive crossbow. Quick shot for easy kills with no need to aim. What's unfortunate about Ada is they could have put more impact in her final cutscene....

Resident Evil 6: Thoughts on Chris Campaign

Finished the Chris campaign, here's more impressions of RE6 from my experience so far: - The game design of having four different campaigns with different characters seems like a great idea at this point. The game just feels BIG. Nobody can complain that they finished this in 10 hours. And even if they do finish it that quickly, it just won't feel that long with the different campaigns and cutscenes to enjoy. - A major event happens in Chris's campaign which I wish didn't happen. Let's just say that it would have been better to keep some characters alive for future iterations of the series, but hey, it's Capcom's decision in the end. - I think the philosophy of Capcom when they make games these days is to focus on gameplay. While there's a lot of cutscenes in RE6, story-wise, the franchise literally goes nowhere. It's basically, here's your guns, now kill some monsters and enjoy. There's no focus on telling a story anymore...well i supp...