Monday, March 07, 2016

My Prediction for What's Coming for Xbox One This Year

There's lots of talk about the announcements Microsoft made a few weeks back. Summing these up:

1) Essentially their goal is to make every Xbox One exclusive a Windows 10 exclusive also.

2) The Xbox One will eventually be an 'upgradable' console.

My reaction to #1 - It's a damn shame that Microsoft doesn't want to sell its Xbox One console as hard as it should be. As an international user, the marketing is pretty abysmal for Xbox One, particularly here in the Philippines which is now pretty much Playstation dominated. Dropping exclusive games for Xbox One is great news for PC users, but it really doesn't encourage Xbox One gamers to keep their machines.

I mean, you already get a lot of pressure from outlets like Digital Foundry saying the Xbox One is inferior to the PS4 (even if, to be honest, the difference in performance is so small to even be worthy of discussion). This does not help sell the console at all, and is just a strange move from MS. The only reason I can think of is that they just have to push Windows 10, which is increasingly becoming difficult to sell since people are either sticking to their old OS or just buying tablets and mobile phones with their extra disposable income.

Maybe I'm being too negative about it and maybe its a 'good' thing eventually. But I don't know why Microsoft wants to treat their Xbox buyers this way. It's pretty easy for the Xbox crowd to just switch to Playstation, and this is just going to push them to switch, because why stick with Xbox if there isn't any true exclusive games?

My reaction to #2 - Some people think that Microsoft is going to let you buy some kind of special hardware that will just connect to the Xbox One you have right now, and magically your console is going to be a 4K 120FPS machine. I seriously doubt this. As a former member of the 'PC Master Race', I really doubt they're going to get the bandwidth needed to upgrade the Xbox One through USB 3 or through the Kinect port at the back.

My prediction - this is what is going to happen:

1) The whole point of the recent Microsoft announcement is to 'soften the blow', when Microsoft announces a new Xbox One revision later this year. Whether or not this new revision will come out this year is arguable, but possible.

2) I think deep down, Microsoft is sick of losing in Digital Foundry resolution wars. So they're going to go overboard and release a super Xbox One which goes way beyond PS4 graphically. It's going to be so good that --- it will be very expensive.

3) This new 'Super Xbox One' will be natively BC to the old 'Xbox One' games and 360 games (using the same method Xbox One is using currently for 360 BC).

4) They will justify releasing this 'Super Xbox One' by saying it is completely back compat to your already existing library.

5) They're going to call it 'optional' so (hopefully) other Xbox One users wont get mad for being asked to buy the console again.

6) This new 'Xbox One' will have the 'modular ports' feature that Phil Spencer was talking about at that recent conference. As it stands, the CURRENT Xbox isn't upgradable, but it's logical to think that they're going to release another Xbox this year which has this 'upgradeable' capability.

7) There's going to be a lot of confusion and anger about this one. Because some people just bought the Xbox One last year.

8) Releasing another Xbox may help them market internationally. For starters, it shouldn't have the E3 2013 baggage the current Xbox One has (notice how a lot of people STILL think the current Xbox One can't play used games? Releasing a new console forces their retailers to train all the sales staff again, so none of them will say 'always on, always connected', anymore).

I honestly don't know how to feel about Microsoft's plan. I look at companies like Sega and Nintendo, who've released weaker hardware in the past, but they didn't let that get them down...well, usually. It should be possible to keep on pushing the hardware. Or, maybe Microsoft already reached the limit on performance and they just want to match or surpass the PS4 in terms of sheer numbers. In any case, it isn't good news for Xbox one owners to be asked to buy another system.

Thursday, February 18, 2016

Street Fighter 5 - REALLY disappointing, but let's try to salvage it a bit (for single-player warriors)

Tip for people who bought the horrifically disappointing Street Fighter 5.

1) Go to Training Mode
2) Pick the character you want to get good as.
3) Pick an unfamiliar opponent, like Nash or something.
4) Make sure your network settings are set to find a ranked match or casual match.
5) Now when training mode starts, pause the game. Look for the menu page where you set the gauges (the V Trigger, EX meter, life bar, etc). Set all these to NORMAL.
6) Look for the menu page where you set the Player 2 behavior. Set it to CPU, and set the AI level to 8.

For some reason, the AI of the game at level 8 is incredible. It's loads better than Ultra SF's and is a good way to see some strategies usually employed by human players. I'm no super fighting game player, but i think its good enough, at least, for an average fighter to enjoy, since there's no arcade mode at all.

1) You can get 'knocked out', then the training mode resets the match (without reloading the entire game --- which is the problem with Survival and that's what makes it unfun)
2) Meters are all set to 'normal' so you can get used to building them up at a normal fighting pace.
3) Matchmaking is left turned on so hopefully you can find a human opponent -- hopefully not everyone sold their copies yet.

This game is at a real crisis right now. If players lose patience with the way it's 'designed' they're going to drop out, and the game is not going to be as big as Street Fighter 4.

Tuesday, February 16, 2016

Is Microsoft destroying the XBOX One by sending its exclusive games to Windows PC?

First and foremost we all know that Microsoft is a software company.  For the past few years, its primary bread and butter, Windows has lagged.  The world began to shift towards mobile devices and began to leave the PC behind.   They can bank on corporate solutions but even that isn't enough to keep them relevant in the minds of regular consumers.  What is relevant now to regular folks (not really the MIS team in your office) are Google and Apple.  Microsoft is beginning to be a thing of the past...

The truth of that matter was that the fault lay squarely on Microsoft's shoulders.  Before Google or Apple, MS had already dabbled into mobile and consumer devices.   While Redmond had a vision for the future, it is unfortunate that the rest of Microsoft (it's regional offices and whatnot) resisted the consumer centric platform and focus more on corporate sales. 

No demand, they say. 

Too small of the market, they say. 

Not worth the effort to talk to an individual and get a $300 sale as opposed to a multimillion corporate deal.

Yes, Microsoft the fault is with you guys.  So much of the vision lost in the endless rounds of redtape.
But now the rest of Microsoft has to find a way to boost its flagging reputation.  And the powers that be in Redmond feel that one way to get the Windows brand get its groove back is to introduce it as an entertainment hub and not just the thing you turn on to write your office reports.  

So the leper of the Microsoft brand finally comes to play --- the XBOX.  For years, people within Microsoft hated the XBOX.  They consider it a money pit, draining the revenues of Windows and corporate solutions to fund a product that consecutively lagged behind its Japanese rival, Sony Playstation.   Now the XBOX is the only 'cool' toy that Microsoft has left.  It's probably the only consumer centric device that survived through the years  and it is the key for Windows try to find a way to reinvent and make itself relevant again.  

Microsoft's overall strategy is to promote the Windows infrastructure as a single thing.   XBOX, PC, phone, watch, tablet --- those are all known as part of the Windows experience.

 But in doing so, is Microsoft negating the XBOX as a game console?

Microsoft has an announcement to make in a few weeks regarding XBOX and Windows.  But gamers who follow the industry already know that Microsoft is sending its 1st and 2nd party exclusive titles to the PC.

What does that mean?

The default reaction of many XBOX owners is negativity.   Gaming consoles  are defined by the games you can only play on that platform.   Microsoft's competitors Sony and Nintendo both have exclusive games that require their hardware to run.   Now Microsoft is giving people a CHOICE on where to buy their 'exclusive' titles, XBOX or PC.  And many feel that allowing that option will eventually make the XBOX less appealing as a platform.   Why should you buy an XBOX to play a Microsoft exclusive game when you can just upgrade your PC?  And if you have a decent enough PC and don't care about maxing out game graphic settings then use the money you get to from buying an XBOX to just get a Playstation or a Nintendo platform to get even more exclusive stuff.

Yes, I know its expensive to have a decent gaming PC and its more convenient to have a console that you can just plug and play (after a ton of patches) without worrying about custom settings.   I'm not a PC gamer because I don' t have the money to buy a gaming machine that can guarantee that I have the option to play 80% of the games in the market and I don't have the patience to actually figure out how tweak a PC to make these games run properly.

But Microsoft seems to forget that the whole console thing is like an exclusive membership. 
You get a console because of exclusive games that can only work on that console.  Once you remove this exclusivity the perceived value of that product lessens.   And no, please don't try to sell the XBOX as an entertainment hub for movies and whatnot because these days smart devices are everywhere that can do those things.   The primary benefit of the gaming console are its exclusive games.
The announcement of XBOX games migrating to the PC might make PC gamers happy...for years they felt neglected when Microsoft just made games for the XBOX.   But what about those who stood by the XBOX as a console for exclusive gaming?

Microsoft has to be careful now because this can backfire at their faces in the same way that E3 2013 destroyed a huge chunk of the headway created by the XBOX 360 platform.

It's  the same question as before...with all these changes what are the SPECIFIC BENEFITS to a console only owner. 

With all these talk of the Windows family, what value add does it offer to the person who just wants to play games on his XBOX?

Because right now, all the benefits are in favor of the PC.

Yes, I don't have to shell out so much money  for the hardware --- but is that the only benefit of the XBOX console now?  Apart from the cost, is the XBOX now indistinguishable from the PC?
Games for the PC are cheaper than XBOX games.   PC gamers do not have to pay for XBOX Live in order to play online for their current crop of games --- although I can imagine that Microsoft is probably going to require XBOX Live PC subscription to play multiplayer for their exclusive XBOX games.  

Sure MS can entice us with cross buy but is that necessary?  Sure if you want to play your game on the XBOX console at home and continue your game on your PC at the office (if you even can...)  But for more folks, cross buy is a neat checkmark feature not necessarily something that will be used all the time.

Right now, there is a lot of apprehension on the side of the gamers who supported the XBOX platform through the rough couple of years.  And if Microsoft fails to send its message across and give XBOX gamers exclusive reason to keep their XBOX then Microsoft has to go back to the drawing board.

TLDR:

The only benefit of having an XBOX is not to spend a ton of money in getting a decent gaming PC.  

Microsoft, please tell us what other benefits there are for owning an XBOX if the primary reasons of getting one (THE EXCLUSIVE GAMES) are all going to the PC.   I will still game on my XBOX but really Microsoft, what are console gamers getting out of the Windows integration?

Monday, August 24, 2015

Ode to the longest, possibly greatest, console generation

For the past few days I've had the opportunity to go through some older games. First, definition of terms so this isn't so confusing:

Current gen - Xbox One, PS4, Wii U
Last gen - PS3, Xbox 360, Wii

The last console generation started around 2005. 2005. Think about that. That was over 10 years ago. Hard to believe a console cycle lasted this long. Technically it's still 'current gen' for many players who haven't bought a new console yet.

When you play what is considered 'last gen' and you've already played 'current gen', you'll be surprised at how good last gen games are, even with comparatively less impressive graphics. One time I fired up the original Gears of War (inspired to play it over thanks to Microsoft's Xbox One backward compatibility announcement). The game holds up. It really does. Gears of War has this look that belongs to it, that no one else could ever pull off right. I'd dare say it does 'post-apocalyptic' better than Fallout 3 ever did.

I even got the chance to replay Bioshock lately. The introduction to that game, is probably the greatest introduction in the history of games. It's just pure interactive storytelling, and even if you already know what happens, you get an experience that you probably can't ever get in any other medium, and it's polished the most in this particular game. It's really old, by the way. I think the box said '2007'. (i dont remember the exact year when the game came out) Very few games have accomplished the ability to engage you so much as Bioshock 1's original introduction. It was so good that Bioshock Infinite could never match it, no matter how many millions of dollars 2K/ Ken Levine threw at it. It's basically a perfect storm of various elements that make it such a unique set piece that will probably be remembered for many years.

Would you believe I played Burnout Paradise for the first time a few days ago? There were just so many games that came out last gen, over the span of 10 years, that not everything has been played by everyone unless you're some crazy hermit who doesn't need a day job and still gets electricity at your home. I was really impressed by the game, too. The graphics looked really old, but the core gameplay and the crazy crashing mechanic still holds up. The game just feels good and there's a 'roller coaster ride' feel to the whole thing. I hope EA makes another one soon.

I guess I just realized one thing after this whole experience. We all complain that games are too short, are repetitive or never really innovate. At the same time, we've all got ridiculous backlogs of games that we've never finished, and some of them are truly gems despite what people on the internet will tell you. I propose this. Play your back-catalogue. You'll be surprised by the games you already have. Some of these games, I've already forgotten their mechanics or storylines and I find myself geniunely enjoying the experience of replaying them, after several years had already passed. Give it a shot. Play an old game from the 360/PS3 era which you haven't touched in a while. It's a great way to pass the time while waiting for the next big thing.





Friday, June 19, 2015

E3 2015 Conferences from the Big Three - My thoughts

Microsoft:

- They get a lot of points from me for actually announcing games that will be out in 2015.
- The Backwards Compatibility update is a huge surprise that I absolutely did not expect. Having BC is difficult and expensive to do, but somehow MS managed to do it, which leads me to believe the solution they found is an inexpensive one if they've decided it's practical to do QA work for the Xbox 360s gigantic library of games and make them all work on the Xbox One. If it was too complicated or expensive they probably wouldn't have bothered. But since they did, I think we're going to see full BC some time soon for all games. It's only a matter of time.
- Halo 5 looked fantastic, but 343 has a lot of work to do to restore faith, after the horrific launch of the Halo Master Chief Collection. I think they can do it, and I'd imagine they're certainly motivated now. If they screw this one up....MS might reconsider forming a new team to handle the Halo franchise.
- Gears Ultimate - not a big fan of remasters, but i did get to try the Beta two days ago. The game looks current gen, and the dedicated servers make it even better than the old version I played way back in 2006. Netcode is somewhere between Halo 5 beta and Titanfall, but since this is a beta, there's lots of room for improvement.
- Gears 4 - More of a first look than anything else, i do wonder what the story will be.
- Forza 6 - I now want to sell my copy of Project Cars.
- Recore - Keiji Inafune finally got some funding! I'm sure they'll do well with this game.
- Final word - a great showing with a nice surprise with the BC announcement. Wish they showed Quantum Break and Crackdown, but i think they just didn't have enough time.

Sony
- The Last Guardian - I didn't really play its predecessors, Shadow of the Colossus, etc...but it seems this got a good reaction. For me, i wish they told more about the background, the setting, the world, why it is going to be "interesting", etc. The gameplay bit looked like a puzzle game of some kind where you lead the giant 'griffin' / creature around the level. It's artistic, sure. But I need a better idea of what the game is to really like it more.
- Truly epic reveals with the Shenmue 3 and FF7R announcements.
- I do wonder if those two games will sell with today's gamers. I'm a big fan of Yu Suzuki ever since his days with the Sega Saturn/Dreamcast and arcade games. I do think he has a good sensibility of what makes a good game; however, times have changed so much ever since he was in the business. I think Shenmue 3 would do well only if he worked with an experienced Open World Game developer like CD Projekt Red or Rockstar...otherwise, their game may look dated once it does come out --- (and when is that? 2018?? man....)
- FF7R - was a shock, really. But the same question applies like Shenmue 3. FF7R is legendary because of the context of the time it was released. But by today's standards will it still work with gamers? Do JRPGs really still sell to the mainstream, considering how they've not been doing so great lately and have not really evolved from their core style of gameplay? I still believe in JRPGs but the problem is making general audiences play them. FF7R will sell well based on hype alone but will people be able to swallow such an old-school style game?
- For both Shen 3 and FF7R these are both mythical games that are just fantastic ideas in our imaginations....but will the reality ever match our expectations? I have a feeling this will be like the Star Wars prequels...the hype for those was through the roof, because we all imagined how good they would be. But will the developers actually deliver on the hype? Can their work ever match the version of those two games in our collective minds? I'm honestly not too sure. I'm of the opinion that those two games would have been better as games that stayed as myths, because I just don't think they could ever meet expectations. And today's gamers have really evolved in their taste in games. Perhaps gamers like me, a bit older at 30+, might enjoy the nostalgia factor. But how about the younger players? A lot of people in my age group have moved on. Shenmue only hit its 2 mil target because people were giving 500$ or more to the cause, but overall in terms of player base it's going to be so niche. I hate to rain on people's parades but I guess I've seen so many E3s already so I kind of know the score. It's all about the hype and building that sizzle. Sony certainly will be seen as the 'winner' of this E3 just because of these two announcements. But will these two games ever meet expectations and live up to the enormous hype they've built up over the years? Only time will tell. Maybe I'll dig this up in 2018 and see if I'm right or wrong.
- No Mans Sky - the dev on stage looked really stressed. Well, this game looks like it was built with some sort of randomizing dungeon engine. How will this be interesting? It's going to be a vast galaxy of randomized planets with randomized creatures, and atmosphere....but there has to be a point to it, a storyline or something. Otherwise I think this type of game can get boring quick. A technical marvel, absolutely. A programming masterpiece, yes, agreed. But a good game? I'm not so sure.
- Most interesting game to me was Horizon, the post-apocalyptic game from Guerilla Games. That one has great potential to be a franchise, if they do the world building, characterization and storyline very well. Gameplay already looks quite promising on that game.

Nintendo
- Not much to say really, I wish they gave some info on Project NX and the new Zelda Wii U game. Sadly, they decided to hold back on those reveals for a later time.
- Their Digital Event felt like a typical Nintendo Direct, which is kind of sad because this is E3, guys. It's all about building hype. At the same time I do understand they don't want to create insane expectations (like Sony has). But there has to be some sort of balance between the two. And Nintendo did not strike that balance at all.

Wednesday, December 17, 2014

Titanfall - the closest to a 'Halo' like multiplayer shooter experience on Xbox One

I will admit, I was initially doubtful of Titanfall. Having tried the beta last year, it didn't feel right to me. I tried it on PC at the time and I had a few minor gripes:

- Your Titan went down pretty quick in the beta. 
- There was this weapon called the 'Smart Pistol' which shoots enemies without aiming
- The parkour didn't feel very critical to the gameplay (at the time)

Couple that with the knowledge I had that it won't have a single player campaign, and I ended up dismissing the game entirely. 

So when it finally came out on Xbox One  I wasn't the first in line to buy it. In fact, I bought Titanfall during the recent Black Friday sale where it cost $13 to buy the game, the season pass and all the map packs together. It's a huge steal at that price, so I went ahead and picked it up.

Now note that I picked up this game after I had played the much hyped Destiny from Bungie Studios, Battlefield 4, and Halo Master Chief Collection. These other FPSes were good in their own way, but each one irritated me a bit with their multiplayer implementation:

- Destiny - requires you to grind to be formidable in multiplayer. You can't really have several characters that are viable for multiplayer UNLESS you play all of them religiously....it's a huge time sink and with my priorities to my family and job, I can't give the amount of time needed to have a character worthy of multiplayer. You always have that niggling feeling your character is dying because of equipment or lack of skills. Which is pretty irritating. And the netcode is just OK; not terrible, but not the greatest either. 

- Battlefield 4 - quite laggy when I tried it. Maybe it improved now but I've already sold the game. 

- Halo Master Chief Collection - the single player is excellent, but the multiplayer...oh the multiplayer. Why doesn't it work!!!?? This is a true tragedy for FPS games. This is like the granddaddy of all the multiplayer games we have now on console. And 343 really botched it by overpromising and underdelivering. The list of issues for multiplayer for Halo MCC never ends and it seems to me that it only favors players in the USA right now (in terms of getting you connected to other matches). Maybe I'll blog about this in the future but I'm not very pleased with 343 Studios right now. 

Now, back to Titanfall. This little game that I thought I would just spend around 10 minutes with (for the price i got it for) has now spent about 20 or so hours of my time. And it is glorious. 

This is, i think, the BEST ONLINE MULTIPLAYER SHOOTER ON CONSOLE today. And there's only one reason for this:

The netcode.

Titanfall's netcode is possibly the best netcode I have ever experienced on a first person shooter for consoles, ever since Halo 2 or Halo 3 on the original Xbox. I don't remember feeling like the fights are unfair, or that lag is making me die faster than the other players. 

Titanfall boasts that they use dedicated servers to accomplish this, and once you experience it, it's something else. It's the gold standard of the multiplayer FPS experience. You shoot something, it will get hit, and it will probably die when you expect it to. You get shot at, and you won't die so quickly if your connection is terrible. In my case, I don't really live in the best place for internet connectivity (Philippines) so my bar was set pretty low for a multiplayer-only FPS on console. That's actually the reason I didn't even consider it when the game launched. How would I enjoy an FPS with no single player in a country that has terribly bad internet in the first place? 

And after having played this for 20 hours, with netcode this good, they've made a believer out of me. The netcode and the dedicated servers completely change the game and make this far, far better than the games I've already played now on the new current-gen (Xbox One). 

Other things I love about the game:

- The titans don't die as easily anymore. 
- It seems the smart pistol isn't as strong as the beta version. 
- Parkour-ing genuinely feels right and very useful for handling various situations. 
- the ridiculous amount of action on screen when there are titans, pilots, grunts and all the effects going off everywhere at a smooth, consistent 60FPS. 

I feel pretty sorry for not buying this when it was still 'hot' now. That said, it still has a healthy user base. Probably not as huge as Call of Duty AW's installed base, but enough to get in a game in seconds. 

Yes, seconds. I am so amazed at how they handle matchmaking. They get you in a game very, very fast, and there's practically no waiting, even in a server that's not very populated. I'm not sure how they did this, it's almost as if they warped the time-space continuum to accomplish it but it's brilliant. They get you in any game if they can't get in you in a start section for a match, and once you get in, it just works. 

It's really all about the shooting, whether you shoot at AI grunts, enemy pilots....this game just looks and feels right as a multiplayer shooter. And the Titans add a lot of depth and complexity to encounters since you have to watch out for them and use the environment to your advantage. It seamlessly moves between indoors, outdoors, high elevation, low elevation....just amazing. And a lot of epic moments can happen while you play. Even ejecting out of your titan after a heated fight can be exhilirating every time it happens, because there is just so many possible interesting scenarios that can occur. There was one scenario where I was shooting another titan, we both ejected, then i chased after the pilot in that titan, then won the firefight with him. There was another where the titan i was fighting had ejected, and as the pilot was in the air, i shot him down and got the kill. There's many moments just like this and when it happens to you, it feels cinematic, it feels good, it feels like something you cant get out of any other game right now. 

Unfortunately, Titanfall came out in March 2014, and because of this, a lot of media outlets are going to ignore nominating this game for shooter of the year. I think this game deserves it. It has set the gold standard for multiplayer shooters in terms of netcode, performance and sheer excitement / FUN you can get out of every game you play. Destiny shouldn't win the honor of shooter of the year. Yes you get 300+ hours out of it, but what exactly are you doing in those 300 hours? Grinding for items and you don't get a good item every time? Diablo handled that better. Destiny doesn't deserve recognition for bad design in extending game longevity. Titanfall, however, does deserve it, for the consistently amazing online experience, and I doubt any new player is going to come off playing Titanfall without enjoying it on their first run, or without getting some awesome experience they'll never forget.

Titanfall IS the best multiplayer shooter of 2014.




Tuesday, November 04, 2014

Xbox One does NOT require Internet; local Philippine stores spreading false stories about Xbox One

I read online that (unfortunately) most people are still not aware about all the changes that MS implemented for the Xbox One since E3 2013. As we all know, E3 2013 was a disaster for Microsoft and it permanently tainted their reputation with a lot of gamers.

I do follow the news daily and I know that Microsoft has made amends. I think more people have to know that a lot of their policies were already changed, even before they actually released the Xbox One in the marketplace.

What irritates me a bit is how one of the local stores, Datablitz, seems to be promoting these false notions. I heard that their clerks would tell potential buyers that the Xbox One requires a patch every week, and, in native tagalog, they would say "yan ang sakit nung Xbox One"....which is a really stupid, incorrect thing to say. Do their sellers know the products that they are selling? Do they even want to sell them and make any money? Regardless of what platform they favor, it's a pretty stupid thing to say when you're trying to make a sale, when you spread false information.

At the very least they have to keep updated with what's going on in the console game business. I find it ridiculous that they're still spouting these falsehoods long after most of the more informed gamers have read about these facts on the Internet. All it takes is a simple google search.

Sadly, there would probably be a lot of players who don't follow the news on games daily and will be misled by what Datablitz store clerks would tell you. So in an effort to get the word out, I'm writing this blog post.

http://news.xbox.com/2013/06/update

- Xbox DRM is no longer true - you don't need an internet connection to use your Xbox One daily, but you DO need to connect it for the first time, when you first buy it. This is because it will download a patch that will make your console's firmware updated. You can't immediately play the Xbox One when you get home after buying it. You need that first download. After that, you can go offline and play your games offline if you like.

- You do NOT need to download a patch weekly on Xbox One. You only need it when you first unbox the system/bring it home. Firmware updates for Xbox One exist but the release timing is not periodic. Sometimes there's an update, sometimes there isn't. If you don't have an update, it doesn't matter; your games will still work offline.

- The Xbox One does NOT require you to be online all the time to play games on it. The Xbox One completely works OFFLINE (unless your game is Destiny, which requires Online and is not really Microsoft's fault but is the basic design of the game itself)

- You can buy/sell used games. Proof: my copy of Dead Rising 3, Ryse and Shadow of Mordor are all used games and they all work, online or offline.

 - Yes, the fact that you have to read this is Microsoft's fault. But what's done is done. At the very least, consider that they actually listened to feedback and overturned ALL of their horrible policies even before they released the system officially.

- Xbox One will work outside of supported regions - proof: I'm playing it.

- Xbox One DLCs work and can be downloaded outside of supported regions - proof: i bought the Dead Rising DLC which turns the game into a brightly colored arcade game.

So there. Spread the word and get your facts straight.