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Showing posts from September, 2026

Onimusha : Way of the Sword impressions

  Played more Onimusha over the weekend. As one who has completed Sekiro, I can definitely see the influence of that game. It feels like the Capcom staff played that game and thought, "We can do better!". With Capcom's knowhow on button timings and just that frame-by-frame precision they have on fighting games, you can definitely 'feel' it in Onimusha. It seems to me you have a cancel window before you parry, exactly like in Street Fighter, so if you commit to hitting the one handed strike but see your opponent is going for an armored move or something that is 'unblockable', you can still parry it within a window of time. It sounds scary and seems like something that is not casual friendly --- but every player should try it, it's really exhilirating and the reward of just watching Musashi do that parry animation (and the SCREECH- sound that a sword parry makes) --- is incredibly satisifying. Each parry even differs depending on what your opponent did. ...