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Too Human - Early Impressions

Also posted this on forums...

Just played this game yesterday and finished the first and second level....that second level was really, really, REALLY long. I wish the boss fight didn't repeat itself too much but the trip to the boss had some really nicely designed areas.

I have to say, though...the cutscenes and voice acting in this game are SUPERB. There may be some choppiness here-and-there in the animation but the voice acting more than makes up for it.

The combat works sometimes and at other times I wish that I could see more feedback from the game as to whether or not I'm hitting something. It just needs more flashiness. For some reason it's more fun to use a gun/cannon in the game than to use your melee weapons (or maybe it's because of the character class I'm using, which is the defender)

I love the world of the game, and the characters (while they could have had better faces) are very, very interesting. Gamers who want their games to have oodles of story will have a lot to like in Too Human. You could play this game just focused on the storyline since it seems quite well done and is very engaging.

I will say the game does have a few gameplay problems, but none of the problems I've encountered so far make it seem like a game that deserves a 6 (as most review sites have mentioned). The town alone (which you visit after level 1) is so fantastically well designed; I love the intricately modeled statues all around the city.....I love how everything just looks and feels so 'epic' / 'grand' when you're traveling around the city. And even in the game levels themselves, you get this impression that you're in this epic story. Maybe it's the soundtrack doing it, or maybe it's the sound effects....Too Human is an epic game if you don't stop and nitpick the little flaws that it has.

There's a lot of improvement that they can do; I think a lot of it has to do with the smoothness of the user interface (UI). I just halts the game when you have to replace your equipment, and it needs more sound effects when you're replacing your items or editing your character or his skills. I guess that's what I mean to say when I say that the game needs more 'flashiness'....the UI has to tell you when you're hitting something, it has to prompt you more when you're changing items...and more importantly it has to tell you where to begin! When the game starts it's like it hurls the user into this extremely complicated interface that, if you're not a 'hardcore gamer' you'll either get lost or immediately give up. This game isn't noob friendly, folks. But it lacks certain touches that could have made it the perfect-hardcore-diablo-game.

But certainly there's a LOT of room for improvement and I hope that MS doesn't give up on the series. I hope they give it the Viva Pinata treatment (where they didn't give up on the game and allowed for a sequel even if the game didn't sell so well). I can imagine that the game MIGHT not sell that well because of all those negative reviews. But I can't see a game that deserves a '6', so far. The cutscenes alone rival MGS4 in terms of making the characters / universe seem so interesting.

Will post more impressions as I go through the game....

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