Skip to main content

Impressions: Little Big Planet

It wouldn't be fair to call this post a review of Little Big Planet, because I haven't completely seen the entire game yet (I haven't completed it yet). I will say that I've played enough to give my take on the game, and most likely after finishing it I'll post a short review on it, too.

Initially, Little Big Planet rubbed off the wrong way with me. For starters, the first 'level' is an area where the developers stuck their real-life faces on a bunch of wall textures to give themselves some credit for the game. I didn't like that first area; granted, it's a tutorial and an introduction rolled into one. I can imagine some people will probably think that that first level was well done (because of the developer's faces plastered everywhere), but it just didn't work with me.

A few levels in, the thing that bothered me the most early on was the soundtrack, which was just horrid (now, before you overreact and think I hate the game let me just say that....give this review a chance and keep on reading. Just let me get this bit about the game soundtrack out of the way.)

Some of the first few levels have the worst pieces of in-game music soundtrack I've ever heard in any game, EVER. Why? Because, for some reason or another, the music at the first few levels of the game can really, really put you to sleep. It's even worse if you're not the one playing the game. Sometimes me and my wife take turns playing the levels and when I'm the one watching her play the game, I could feel my eyelids getting heavy because the soundtrack was so slow and droning. I hope someone out there from Media Molecule is reading....please fire your musicians and get someone better.....

....Because, as it is, Little Big Planet is a pretty fine game if you manage to tune out the soundtrack somehow. Later levels in the game exhibit a lot more creativity with the platforming and level design, and there's a lot of memorable little moments all throughout each level. You can see each level getting progressively better, and by the time I'm writing this, I'm already in that area that looks like a tribute to elements of Japanese culture. It has some really cool puzzles which every gamer should get to experience. They're just so well crafted and creative, and Media Molecule definitely deserves some kudos for their efforts.

Sackboy's movement physics can get very floaty and it makes some of the platforming bits more challenging; but the game never becomes frustrating. In fact, every time you reach a checkpoint, the game gives you a full set of lives again, and in some instances it gives you more lives than usual, when you're in tough situation. The whole point of the game seems to be getting the highest possible score (which is then posted and compared via an online leaderboard) and collecting in-game items like stickers and objects for creating levels.

I haven't played with the in-game level editor yet but it seems like an interesting diversion I should get to try eventually. Overall, thus far, both me and my wife have been very pleased with Little Big Planet. Sony has a real hit on their hands with this game, which clearly appeals to gamers of all ages, of every persuasion (whether you're hardcore or casual, there is definitely something you'll enjoy in LBP).

If you're a hardcore gamer, and the first few levels seem simplistic (and the music becomes grating to you)....give it a chance. There is a point when the game just nails a good balance between just being fun and at the same time providing a decent level of challenge, enough to distract you for five minutes or even for two hours.

Great game :)

Popular posts from this blog

Gamers based in the Philippines: How to get in Xbox Live

NOTE: This article has recently been updated (as of August 12, 2006). Singapore no longer lets you input '00000' as your zip code. Please see below for alternate zip codes.

So you're a Filipino living in the Philippines with a brand-spanking new Xbox 360. You've heard about all the wonderful stories on Xbox Live. You happen to have a pretty good broadband connection. One day, you try out the Xbox Live sign-up options on your 360, and you find out to your dismay that your country is NOT listed. What do you do?

Now, you can probably enjoy your 360 without live at all, but I have to tell you: YOU ARE MISSING OUT. As Peter Moore said in the recent MS Press Conference: "Having your 360 connected to Xbox Live is as vital as having your computer connected to the Internet".

He is so damned right.

I've been playing on Xbox Live for almost a year now (both on my original Xbox and the Xbox 360). Essentially I found out all of this with a little bit of research, a little…

Possible Solution for PS3 NAT TYPE 3 on Globe Telecom PROLINK Modems!

Long time no post...been busy with work but still gaming on the side when I have the time. One thing I have been trying to fix for practically months now is getting NAT TYPE 3 on my Playstation 3 when connected wirelessly via a Linksys WRT120N Router connected to Globe Telecom's PROLINK Modem/Router.

NAT TYPE 2 is the ideal set up to find games online easily and to connect to more players.

I'll probably update this post some time later today to clarify some a rush because I'm also working...

Here was my setup before:

Linksys WRT120N
- Has DHCP Server On
- Getting an IP address from the Globe modem of 192.168.254.x

Prolink Modem from Globe
- Apparently also a router of some kind
- The public/dynamic(?) IP address from Globe was in this device and not in the WRT120N device, as evidenced by an address that was not 192.168.x.x
- Username and password was in the Prolink device.

After reading a LOT of information online, including this one:…

The CD-R King USB Arcade Stick on the Playstation 3 - An Honest (But Not Cynical) Opinion

(*Pictures included below. I also have a picture of the BUTTON CONFIGURATION Screen for Street Fighter IV for the Playstation 3, configured for use with the CDR-King USB Arcade Stick. This will surely be useful for anyone considering to buy the CD-R King USB Arcade Stick. Mapping the buttons on the CD-R King stick can be quite tedious, with the way SFIV is set up for button mapping.)

I spent a (relatively) small amount of money on one of those generic USB Arcade Sticks that they're selling over in CD-R King (the stick cost PHP 550). The thing is, arcade sticks for the Playstation 3 have become extremely rare now that Street Fighter IV is out. Playing on the PS3 controller is workable, but gives me a sore left thumb.

It's one of the hassles of living in an 'unsupported' country that I haven't got any easy access to peripherals for game consoles. Even before SFIV came out, arcade sticks for any console here in the Philippines is extremely rare, and even if they do come…