Skip to main content

Street Fighter IV in Timezone Glorietta 4 - Impressions

We were at Glorietta 4 today and surprisingly, we spotted 2 Street Fighter IV arcade machines at Timezone Glorietta 4. They had two system-linked SF4 arcade cabinets, where each cabinet only has one set of sticks. When you start the game, you're given an option to play 'arcade mode' (which is open to challengers), 'beginner mode' and 'trial mode'.

(Pictures of the unit are at the bottom of this post, if you skip the impressions).

Unfortunately, the other SF4 machine wasn't working at the time that we visited, so we weren't able to play versus mode against other live players. So I was only able to try out single-player mode. Some impressions:

1. The graphics are not as good as the home versions of the game. The arcade cabinet used high definition LCD monitors, much like Tekken 6; however, compared to the Xbox 360 and PS3 versions of the game, it seems the arcade version is running on the lowest possible graphical settings. Earlier on, there was a person from Timezone who was trying to fix the other arcade unit which wasn't working. I was able to peek inside the arcade unit and see the arcade's hardware, which resembled "baby-AT" PC hardware. I suspect that they got a version of the arcade machine which has only the minimum specs required to run the game; it might explain why the fonts in the game are all blurry, the textures on all the characters and backgrounds are low-resolution, and most of the special effects (lighting, shadowing, etc) seem to be turned off.

Either that, or the arcade version has always looked like this, and it's only looking low end for me because I've played the console versions before I played the arcade version.

2. The arcade machines at Timezone Glorietta did not look like they had any data card slots. So it seems any victories / losses you gain by playing here won't be recorded anywhere....

Maybe I'm mistaken about this, but I did look around and I never did find any slot for a data card. It's a shame, really. I hoped to take home a data card as a souvenir.... :(

3. The arcade units had Korean fonts on them, so maybe...they imported them from Korea? The voices are in Japanese, while the text/win quotes are in English. The character names are based on the US version, so Bison is Dictator, Vega is Claw, etc., etc...

4. The arcade stick and buttons on both units were fantastic. I have nothing bad to say about them at all! Very responsive! I had no problems executing combos, supers, ultras, etc. etc. The stick seems to have an octagonal gate; despite being used to using sticks with square gates, I had no problems adjusting my play style at all to the arcade version.

5. The SFIV units are located at the BACK of the card top-up /cashier /prize claim area at Timezone Glorietta. So you won't be able to see them right away; they're not visible to onlookers. I'm not quite sure why Timezone made this decision. Maybe they want their players to play Tekken 6 or their Initial D games instead?

I know the graphics in the arcade version are a far cry from the home console versions, but having these arcade units available in Timezone is an encouraging sign. I hope that Timezone plans on buying more Street Fighter IV arcade units for their other branches. As it stands, Makati is a bit out of the way, at least for me....and I'm sure other gamers in other spots around Metro Manila would love to have the convenience of being able to play the game in an arcade near them. Here's hoping for SF4 becoming available in more malls around Metro Manila.

I do wish that the units would eventually get data card slots, so that players would be encouraged to play the arcade version more. Having wins and losses recorded is a nice feature, and gives you a good idea on your progress.

Lastly, I hope that Timezone would do more to promote the game. It's a great fighting game that has broad appeal for a variety of players.

Here are pictures of the arcade machines we found in Timezone Glorietta 4:

Photobucket

Photobucket

Photobucket

Photobucket

Photobucket

Other interesting games we spotted at Timezone Glorietta 4 were Guitar Hero Arcade (seems based on Guitar Hero III) and another game, which I forgot the title of, wherein you have to throw plastic balls at an LCD screen to hit enemies. Pretty cool game! It looks like the type of game you could play when you're out on a date or with your barkada. I forgot the title of the game, though. It's in a big, yellow cabinet, also near the card counter / top-up area.

Popular posts from this blog

Gamers based in the Philippines: How to get in Xbox Live

NOTE: This article has recently been updated (as of August 12, 2006). Singapore no longer lets you input '00000' as your zip code. Please see below for alternate zip codes.

So you're a Filipino living in the Philippines with a brand-spanking new Xbox 360. You've heard about all the wonderful stories on Xbox Live. You happen to have a pretty good broadband connection. One day, you try out the Xbox Live sign-up options on your 360, and you find out to your dismay that your country is NOT listed. What do you do?

Now, you can probably enjoy your 360 without live at all, but I have to tell you: YOU ARE MISSING OUT. As Peter Moore said in the recent MS Press Conference: "Having your 360 connected to Xbox Live is as vital as having your computer connected to the Internet".

He is so damned right.

I've been playing on Xbox Live for almost a year now (both on my original Xbox and the Xbox 360). Essentially I found out all of this with a little bit of research, a little…

Xbox One - System / Games general review

We picked up a [kinect-less] Xbox One a few weeks ago and have been putting it through its paces. Overall, right now I feel pretty good about this console. But I have to admit, the first experience of buying it is not very good. I'll go with the BAD news first. But do note that it isn't all bad news....

- The first time you bring it home, the console can't work without Internet. That's because it needs an absolutely-unoverrideable mandatory update. Basically, if you get this for your birthday and it's 7PM, expect to actually play games on it around a day or so later, depending on your internet speed.

- The first patch I got for it was around 800MB. This number might have changed by the time of this writing.

- All the launch games now have accumulated patches/updates over 16+ GB in size. Not just Dead Rising 3, which has been reported widely in the media. Even Forza 5.

- My internet at home is PLDT 3Mbps; managed to get all the updates pretty quickly....that's a…

E3 2015 Conferences from the Big Three - My thoughts

Microsoft:

- They get a lot of points from me for actually announcing games that will be out in 2015.
- The Backwards Compatibility update is a huge surprise that I absolutely did not expect. Having BC is difficult and expensive to do, but somehow MS managed to do it, which leads me to believe the solution they found is an inexpensive one if they've decided it's practical to do QA work for the Xbox 360s gigantic library of games and make them all work on the Xbox One. If it was too complicated or expensive they probably wouldn't have bothered. But since they did, I think we're going to see full BC some time soon for all games. It's only a matter of time.
- Halo 5 looked fantastic, but 343 has a lot of work to do to restore faith, after the horrific launch of the Halo Master Chief Collection. I think they can do it, and I'd imagine they're certainly motivated now. If they screw this one up....MS might reconsider forming a new team to handle the Halo franchis…