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Infinite Undiscovery - Finished!

I've finally finished Infinite Undiscovery. Here are my final thoughts on the game:

- I like the combat system implemented in the game. I encountered no problems with my A.I. controlled party members, although half the time I'm wishing I could switch between characters or sub-parties.

- The environments are very wide and don't feel like they have set paths, however, as a whole, the game's world feels much smaller compared to other JRPG worlds. Some scenarios require that you backtrack to previous towns.

- There's no shortage of in-game real-time cutscenes. They do a good job of telling the story; I can imagine some players finding too many cliches' in the plot, however. I enjoyed it for what it was and I liked the overall execution of the story. The only thing I didn't like was the ending---I mean, the ending itself is good and lengthy and it has a lot of scenes with the other characters (which I liked), but I did not like the scene that appears right after the credits. I wish that the writer of the story didn't put that scene in there because, in a way, it cheapened the value of the game's story.

Story-wise, Lost Odyssey has a better story, implementation and conclusion compared to Infinite Undiscovery. My wife tells me that Tales of Vesperia also has a good story and compared to IU, ToV is the superior game.

So if you had to pick just one JRPG, IU probably isn't a good choice because there are many other JRPGs on the 360 worth your time. But if you're willing to play through several JRPGs, IU isn't so bad as a game to add to your lineup of titles. I did enjoy Infinite Undiscovery more than Too Human, that's for sure. Start with IU, then follow it up with either ToV or Lost Odyssey. Don't play IU last because the game does dwarf in comparison to those two other games.

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