Apparently, we're all playing Resident Evil 6 wrong....the game is missing a badly needed tutorial that would make the experience less frustrating. Also, it isn't set up by default to optimal settings. See below:
(note: all button references are for the Xbox version)
- For your laser sight, pick 'Classic' which would revert to a tracing-style laser instead of a red dot. Much easier to aim.
- For your camera, set it to speed 2.
- For your aiming speed, set it to 7. These two camera/aiming settings should reduce the clunkiness of the movement.
- So you don't run out of bullets too fast, press LT + RT for a quickshot, which hits enemies that are very near you very quickly without aiming! It can also be a stylish animation depending on your character and equipped weapon.
- Quickshot uses your stamina bar which is that thing below your life bar. If you use all those up, you won't be able to do effective melee attacks.
- Melee also uses your stamina bar. That explains the "sissy kick" you keep on doing inexplicably....
- To refill your stamina, take cover (LT near a wall).
- To take down monsters easily, shoot them once with any weapon, run towards them (with your choice of move [shoulder tackle/slide], then kill them with a physical attack. This saves you ammunition.
- Equipping the skill "Firepower Lv.1" saves you even more ammunition.
- When you're out of bullets, run towards your enemy by pressing and holding A, then press RT to execute a shoulder tackle. Or you can do the slide animation which is already explained in some parts of the game (A + LT).
- You can switch directions while on the ground after a slide by pressing DOWN. Or you can turn by pressing left/right.
- To quick rise (an ukemi, yeah, like a fighting game), press A+Down as soon as you hit the ground!
- Huge tip: When you get those QTEs with the thumbstick, use BOTH thumbsticks to fill the bar faster!
The Quickshot and the camera / aiming improvements were the most useful changes to my gameplay; oddly enough, all these extra controls make the game EASIER! Not sure if it's a bad thing but I did find myself less frustrated.