Note that the following are indicators for directions:
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* A good way to interrupt some strings or pokes from your opponents is to press 'A' repeatedly, though you have to combo it into something so when your opponent is far enough, he won't be able to counterattack so easily (or counter-poke you). A good attack string I've found is: 2A, 2A, 5C cancel to 2C, then ice car 214C. Add more 2A's depending on the distance between you and your opponent.
* Another good air combo which I don't use much but seems to do good damage is [In Mid-Air] B, C, then double jump, then throw, then upon landing continue to a different combo.
* If you freeze your opponent in the corner, go for 6C to launch them, then cancel into 623A (a Dragon Punch-like move) for a follow up. You then have a lot of options to pressure. If you have some meter, you can jump and do 236D to trap them or bait for another freeze, or you can jump above them and press 'D' to freeze again. Basically, look for every chance to freeze so you can execute a free combo.
789
456
123
* A good way to interrupt some strings or pokes from your opponents is to press 'A' repeatedly, though you have to combo it into something so when your opponent is far enough, he won't be able to counterattack so easily (or counter-poke you). A good attack string I've found is: 2A, 2A, 5C cancel to 2C, then ice car 214C. Add more 2A's depending on the distance between you and your opponent.
* Another good air combo which I don't use much but seems to do good damage is [In Mid-Air] B, C, then double jump, then throw, then upon landing continue to a different combo.
* If you freeze your opponent in the corner, go for 6C to launch them, then cancel into 623A (a Dragon Punch-like move) for a follow up. You then have a lot of options to pressure. If you have some meter, you can jump and do 236D to trap them or bait for another freeze, or you can jump above them and press 'D' to freeze again. Basically, look for every chance to freeze so you can execute a free combo.