Everyone else was giving this game 10s and 9s. I don't think it deserves it.
The game's design seems to boil down to this:
1) Make 15 or so giant, empty, desert maps.
2) Populate maps with 5-10 different enemy types.
3) Put waypoints on map
4) Put townspeople with quests for each waypoint
5) Profit = 100 hours of gameplay
The game's sidequests (and even its main quests) all feel the same---go through mob, get item/kill monster, return to quest giver. That's it. Nothing really happens when you do it. Well there are probably a few major cutscenes here and there but you don't feel like anything really changes in the world. And that's what bothers me about this game.
I like the idea behind treasure drops like Diablo 2 in this game....but at some point it feels like a chore to go over stat after stat after stat. It's just tiring for me. Maybe I've just outgrown this type of game. I don't have 400 hours of free time anymore to devote to this kind of game....
So yeah, for ages 12 and below it's probably good. For ages 20 and up, or for people with jobs or kids, AVOID.