Skip to main content

Posts

Showing posts from July, 2016

The Replay: Halo - Reach (via Xbox One Backward Compatibility)

So there I was, staring in awe at the latest footage for Call of Duty Infinite Warfare out of E3. In the scene they had, the player would ride a spacecraft, fight through waves of enemies and capital ships, and eventually board one, switching from fighter ship controls to first person shooter in just a few steps. When I was watching this, I thought it was an innovative scene and something that I haven't experienced before....so it seemed interesting to me. Then a few weeks after Activision had shown COD:IW, I had installed Halo Reach on my Xbox One. I had finished this game years back and already forgot about most of its campaign missions. Then I arrive at one mission in the game which was about the same in concept as what COD:IW had shown at E3 2016. Of course, Activision's version was newer and shinier, but Bungie had already pulled off something similar years back, with hardware running on 512MB of RAM (now tiny by today's standards). Replaying Halo Reach, I reali...