At E3 2013 there was a lot of focus on online modes and multiplayer for most of the new games coming out on the Playstation 4 and Xbox One. The biggest games of the show, Titanfall and Destiny, are largely multiplayer driven, with their core gameplay clearly linked to the ability of your console to go online and connect with other players. Major developers like Vince Zampella of Respawn Entertainment have gone on record to say that it isn't worth spending several years to make a single player experience that players can break down in mere hours. Online functionalities in games are expanding with these new consoles; developers are focusing on multiplayer because it keeps their games relevant, and it keeps from players selling their games back to stores like Gamestop, which is bad for developers (in terms of keeping their games continuously profitable). I think that this focus on multiplayer is actually a bad thing. This approach isn't something that hasn't been done before...