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Showing posts from September, 2026

The 9 Games That Shaped Who I Am

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  Space Quest - Interest in computers started with --- well, games lol. Sierra's 'Quest' games were really fun and just the idea of typing in a command and making your onscreen avatar do something, felt really amazing at the time. I think this introduced the idea of, instead of just watching an adventure unfold, you could be a part of it.  Contra - There was this video rental store near my house which I visited, and they had various Famicom's setup and you could play many games. This was one of them. Now while I could cite various other games and there are many, many great NES/Famicom titles, I just remember Contra is the only one you could really finish within a short afternoon, as the 30 lives trick made it possible to see the entire 'story' play out.  And it's the only one where Schwarzenegger and Stallone teamed up in their prime years to fight aliens! Who doesn't want that? Sonic 2 - I was one of the few people with a Sega Genesis and Sonic is as ic...

Onimusha : Way of the Sword impressions

  Played more Onimusha over the weekend. As one who has completed Sekiro, I can definitely see the influence of that game. It feels like the Capcom staff played that game and thought, "We can do better!". With Capcom's knowhow on button timings and just that frame-by-frame precision they have on fighting games, you can definitely 'feel' it in Onimusha. It seems to me you have a cancel window before you parry, exactly like in Street Fighter, so if you commit to hitting the one handed strike but see your opponent is going for an armored move or something that is 'unblockable', you can still parry it within a window of time. It sounds scary and seems like something that is not casual friendly --- but every player should try it, it's really exhilirating and the reward of just watching Musashi do that parry animation (and the SCREECH- sound that a sword parry makes) --- is incredibly satisifying. Each parry even differs depending on what your opponent did. ...