Playground On Air Pinoyxbox Tournament –
Gears of War 2 Horde Mode Challenge - Rules / Mechanics
Date: December 19 2008
Time: 5PM-6PM
Venue: Eastwood Central Plaza
Requirements: 2 Xbox 360 consoles, networked
Mechanics:
Maximum Number of Players: 8
Brackets for players are generated at random; players draw lots with numbers 1-8 written on them. The brackets will be 1 vs. 2, 3 vs. 4, 5 vs. 6, 7 vs. 8.
For the first set of brackets, each set of two players will play Gears of War 2 – Horde Mode on a set map for one wave. This should take about 2-5 minutes depending on the skill level of the players. The goal of each player is to score more POINTS than the other player by killing as many Locust monsters as possible. The player with the most points by the end of the wave wins the round.
First set of brackets, ROUND 1: 8 Players
Map: Hail
Difficulty: Hardcore
Wave: 5
If a player is killed during that wave, he just has to wait it out until the other player either finishes the wave, or also gets killed. At the end of the wave, whether or not the players get killed, the game displays the scores for both players.
In case of a tie, the two players continue to the next wave (Wave 6) and keep on playing until one player emerges with a higher score than the other player.
Second set of brackets, ROUND 2: 4 players
Map: Pavilion
Difficulty: Hardcore
Wave: 5
For the second set of brackets, the rules are the same as the first set of brackets. Again, the players play on one wave, and the one with the most points advances to the final round.
Final Bracket, ROUND 3: 2 players
Map: Day One
Difficulty: Hardcore
Wave: 5, 6, 7
For the final round, the top 2 players compete on the map DAY ONE, fighting against THREE WAVES of attacking Locust hordes. The rules are the same as the first two rounds, except that for this round, there will be three waves instead of just one. After each wave, the game displays the score for both players. The scores for each wave are tallied by the referee and added up. By the end of three waves, the player with the most points wins the tournament.
If a player gets killed, the other player continues the wave until he either finishes that wave or also gets killed. At the end of the round, both players’ scores are tallied, whether or not the player has survived the wave. By the start of the next wave, the player that was killed will automatically be respawned by the game to continue the tournament.
In the event that BOTH players are killed on a wave, the score of each player is tallied for that wave, and then the referee proceeds to load the NEXT wave. For example, if both players are killed on Wave 6, the score is displayed and tallied by the referee. After that, the referee will set up a match for the same map held on Wave 7, which is the next wave.
In the event of a tie, the players proceed to the next wave (Wave 8). The players keep on playing waves until one player emerges with a score higher than the other player.
* * *
In the event that very few players join this tournament (for example, 2 – 4 players), only the final round will be held, and all four players will be on the map DAY ONE.
Map: Day One
Difficulty: Hardcore
Waves: 1 – 10
Since there are more players simultaneously on one map, it will take less time to complete each wave. The single player with the highest accumulated score at the end of the series of waves, wins. In case of a tie by the end of wave ten, the players with tied top scores will continue to the next wave (Wave 11, and so on) until one player emerges with the highest number of points.
For both scenarios (4 players or 8 players), there will be a referee present to tally the score at the end of each wave.
* * *
This kind of tournament can also accommodate 16 players, with the same mechanics (one wave for qualifying rounds, three waves for the final round); however, more time would be needed. Accommodating a larger number of players can also be considered if there are no time constraints and if that number of players actually signs up for this tournament. Also, if there are 16 players, the first round would be held with two players on each console, playing in split-screen mode (meaning that there are a maximum of four players playing all at once). Two referees would monitor the matches on both consoles. The only downside to this, is that the game is in split-screen; the game will look less visually appealing since less of the screen is visible for each player. For the final round (in a 16 player scenario), the last two players each play on one console each, similar to the 8 player final round scenario described above.
Gears of War 2 Horde Mode Challenge - Rules / Mechanics
Date: December 19 2008
Time: 5PM-6PM
Venue: Eastwood Central Plaza
Requirements: 2 Xbox 360 consoles, networked
Mechanics:
Maximum Number of Players: 8
Brackets for players are generated at random; players draw lots with numbers 1-8 written on them. The brackets will be 1 vs. 2, 3 vs. 4, 5 vs. 6, 7 vs. 8.
For the first set of brackets, each set of two players will play Gears of War 2 – Horde Mode on a set map for one wave. This should take about 2-5 minutes depending on the skill level of the players. The goal of each player is to score more POINTS than the other player by killing as many Locust monsters as possible. The player with the most points by the end of the wave wins the round.
First set of brackets, ROUND 1: 8 Players
Map: Hail
Difficulty: Hardcore
Wave: 5
If a player is killed during that wave, he just has to wait it out until the other player either finishes the wave, or also gets killed. At the end of the wave, whether or not the players get killed, the game displays the scores for both players.
In case of a tie, the two players continue to the next wave (Wave 6) and keep on playing until one player emerges with a higher score than the other player.
Second set of brackets, ROUND 2: 4 players
Map: Pavilion
Difficulty: Hardcore
Wave: 5
For the second set of brackets, the rules are the same as the first set of brackets. Again, the players play on one wave, and the one with the most points advances to the final round.
Final Bracket, ROUND 3: 2 players
Map: Day One
Difficulty: Hardcore
Wave: 5, 6, 7
For the final round, the top 2 players compete on the map DAY ONE, fighting against THREE WAVES of attacking Locust hordes. The rules are the same as the first two rounds, except that for this round, there will be three waves instead of just one. After each wave, the game displays the score for both players. The scores for each wave are tallied by the referee and added up. By the end of three waves, the player with the most points wins the tournament.
If a player gets killed, the other player continues the wave until he either finishes that wave or also gets killed. At the end of the round, both players’ scores are tallied, whether or not the player has survived the wave. By the start of the next wave, the player that was killed will automatically be respawned by the game to continue the tournament.
In the event that BOTH players are killed on a wave, the score of each player is tallied for that wave, and then the referee proceeds to load the NEXT wave. For example, if both players are killed on Wave 6, the score is displayed and tallied by the referee. After that, the referee will set up a match for the same map held on Wave 7, which is the next wave.
In the event of a tie, the players proceed to the next wave (Wave 8). The players keep on playing waves until one player emerges with a score higher than the other player.
* * *
In the event that very few players join this tournament (for example, 2 – 4 players), only the final round will be held, and all four players will be on the map DAY ONE.
Map: Day One
Difficulty: Hardcore
Waves: 1 – 10
Since there are more players simultaneously on one map, it will take less time to complete each wave. The single player with the highest accumulated score at the end of the series of waves, wins. In case of a tie by the end of wave ten, the players with tied top scores will continue to the next wave (Wave 11, and so on) until one player emerges with the highest number of points.
For both scenarios (4 players or 8 players), there will be a referee present to tally the score at the end of each wave.
* * *
This kind of tournament can also accommodate 16 players, with the same mechanics (one wave for qualifying rounds, three waves for the final round); however, more time would be needed. Accommodating a larger number of players can also be considered if there are no time constraints and if that number of players actually signs up for this tournament. Also, if there are 16 players, the first round would be held with two players on each console, playing in split-screen mode (meaning that there are a maximum of four players playing all at once). Two referees would monitor the matches on both consoles. The only downside to this, is that the game is in split-screen; the game will look less visually appealing since less of the screen is visible for each player. For the final round (in a 16 player scenario), the last two players each play on one console each, similar to the 8 player final round scenario described above.