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Showing posts from October, 2012

Review: Tiktik - The Aswang Chronicles

First off I'd like to say I'm not a big fan of local movies. I just don't like the way they're shot, and their storylines. They are very, very formulaic and you can tell from the way they're shot that all the acting bits were probably done in about a week's time (minimum) or a month at most. It's just hard to see the effort when there's just one or two camera angles. The sound is usually the type produced by equipment from the sixties or seventies (and there's always the same distinctive footstep noise that they use in every movie! And we're in 2012 already, wow...) I'm just glad those elements weren't in Tiktik. I went in this movie with rock bottom expectations. Their marketing says it's comparable to Avatar / LOTR; I wish they didn't say that, though. But if you do compare it to the local 'big effects' films, Tiktik is practically light years ahead of all of them. (example: try watching Enteng Kabisote, then try w

Final Thoughts on RE6 (Jake, Ada)

As usual, just so busy lately so haven't been able to blog about this. I already finished the game several days ago. Overall I thought it was a great effort from Capcom, and that's saying a lot considering what happened with Street Fighter X Tekken. - Jake - interesting character with a lot of what seemed to me were experimental ideas on gameplay. Those were generally ok but the experimental stuff may be off-putting for many, particularly the snow area and the motorcycle chase. He's a great character with a great resolution, but one thing i didn't like was all the repeated boss battles, which are recycled from Leon/Chris. - Ada - Shorter campaign, again feels recycled through most of the other three....but in terms of story it goes somewhere (though admittedly, not very far, and nothing too risky). I like her explosive crossbow. Quick shot for easy kills with no need to aim. What's unfortunate about Ada is they could have put more impact in her final cutscene.

Resident Evil 6: Thoughts on Chris Campaign

Finished the Chris campaign, here's more impressions of RE6 from my experience so far: - The game design of having four different campaigns with different characters seems like a great idea at this point. The game just feels BIG. Nobody can complain that they finished this in 10 hours. And even if they do finish it that quickly, it just won't feel that long with the different campaigns and cutscenes to enjoy. - A major event happens in Chris's campaign which I wish didn't happen. Let's just say that it would have been better to keep some characters alive for future iterations of the series, but hey, it's Capcom's decision in the end. - I think the philosophy of Capcom when they make games these days is to focus on gameplay. While there's a lot of cutscenes in RE6, story-wise, the franchise literally goes nowhere. It's basically, here's your guns, now kill some monsters and enjoy. There's no focus on telling a story anymore...well i supp

Resident Evil 6: The Missing Tutorial

Apparently, we're all playing Resident Evil 6 wrong....the game is missing a badly needed tutorial that would make the experience less frustrating. Also, it isn't set up by default to optimal settings. See below: (note: all button references are for the Xbox version) - For your laser sight, pick 'Classic' which would revert to a tracing-style laser instead of a red dot. Much easier to aim. - For your camera, set it to speed 2. - For your aiming speed, set it to 7. These two camera/aiming settings should reduce the clunkiness of the movement. - So you don't run out of bullets too fast, press LT + RT for a quickshot, which hits enemies that are very near you very quickly without aiming! It can also be a stylish animation depending on your character and equipped weapon. - Quickshot uses your stamina bar which is that thing below your life bar. If you use all those up, you won't be able to do effective melee attacks. - Melee also uses your stamina bar.

Resident Evil 6: To Capcom -- comments from an actual gamer

I'll keep it short and sweet because I have a day job and I don't have much time. That said, I think Capcom needs to know what they did RIGHT and what they did WRONG in this game. First off, Capcom, this game is not as horrible as the review sites say. I'm playing this at the same pace as every normal human being is, and I'm not rushing through it like a reviewer does. I'm not getting annoyed at little things though some things are worth mentioning for your next project to be better. So listen to me, and ignore Gamespot, if you want to make more money. - The camera. Guys, this really needs work. It's just too close. Compare it to Gears of Wars's camera....that one is just perfect. Some things i found odd is when you turn your character you can end up looking at your character's face/front. I think this is the problem. The camera should work in such a way that if you turn left to right, you should still be looking at your characters' back. That